asahi: Identify Dimension for Render Target

Metal uses when rendering to multisampled 2D.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19811>
This commit is contained in:
Alyssa Rosenzweig
2022-10-23 12:20:52 -04:00
committed by Marge Bot
parent 016a699fa9
commit 1f0edc0158
+14 -13
View File
@@ -171,8 +171,21 @@
<field name="Base coefficient register" size="8" start="16" type="uint"/>
</struct>
<enum name="Texture dimension">
<value name="1D" value="0"/>
<value name="1D Array" value="1"/>
<value name="2D" value="2"/>
<value name="2D Array" value="3"/>
<value name="2D Multisampled" value="4"/>
<value name="3D" value="5"/>
<value name="Cube" value="6"/>
<value name="Cube Array" value="7"/>
<value name="2D Array Multisampled" value="8"/>
</enum>
<struct name="Render Target" size="24">
<field name="Unknown" size="4" start="0" type="hex" default="0x2"/>
<!-- 2D or 2D Multisampled, no layering -->
<field name="Dimension" size="4" start="0" type="Texture dimension" default="2D"/>
<field name="Layout" size="2" start="4" type="Layout"/>
<field name="Channels" size="7" start="6" type="Channels"/>
<field name="Type" size="3" start="13" type="Texture Type"/>
@@ -206,18 +219,6 @@
<field name="Acceleration buffer" size="64" start="128" type="address"/>
</struct>
<enum name="Texture dimension">
<value name="1D" value="0"/>
<value name="1D Array" value="1"/>
<value name="2D" value="2"/>
<value name="2D Array" value="3"/>
<value name="2D Multisampled" value="4"/>
<value name="3D" value="5"/>
<value name="Cube" value="6"/>
<value name="Cube Array" value="7"/>
<value name="2D Array Multisampled" value="8"/>
</enum>
<enum name="Sample Count">
<value name="2" value="0"/>
<value name="4" value="1"/>