v3dv: refactor common code in meta copy operations

Creates internal helpers to avoid replicating code in various places
and uses the fake framebuffer to pre-compute supertile coverage.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Iago Toral Quiroga
2020-02-12 10:07:36 +01:00
committed by Marge Bot
parent d39901f416
commit 1ee270f8c4
+253 -418
View File
@@ -44,8 +44,51 @@
struct fake_framebuffer {
struct v3dv_framebuffer fb;
uint32_t internal_type;
uint32_t min_x_supertile;
uint32_t min_y_supertile;
uint32_t max_x_supertile;
uint32_t max_y_supertile;
};
/* Sets framebuffer dimensions and computes tile size parameters based on the
* maximum internal bpp provided.
*/
static void
setup_framebuffer_params(struct fake_framebuffer *fb,
uint32_t width,
uint32_t height,
uint32_t layer_count,
uint32_t internal_bpp,
uint32_t internal_type)
{
fb->fb.width = width;
fb->fb.height = height;
fb->fb.layers = layer_count;
fb->fb.internal_bpp = MAX2(RENDER_TARGET_MAXIMUM_32BPP, internal_bpp);
/* We are only interested in the framebufer description required to compute
* the tiling setup parameters below, so we don't need real attachments,
* only the framebuffer size and the internal bpp.
*/
fb->fb.attachment_count = 0;
fb->fb.color_attachment_count = 0;
/* For simplicity, we store the internal type of the single render target
* that functions in this file need in the fake framebuffer objects so
* we don't have to pass it around everywhere.
*/
fb->internal_type = internal_type;
v3dv_framebuffer_compute_tiling_params(&fb->fb);
uint32_t supertile_w_in_pixels = fb->fb.tile_width * fb->fb.supertile_width;
uint32_t supertile_h_in_pixels = fb->fb.tile_height * fb->fb.supertile_height;
fb->min_x_supertile = 0;
fb->min_y_supertile = 0;
fb->max_x_supertile = (fb->fb.width - 1) / supertile_w_in_pixels;
fb->max_y_supertile = (fb->fb.height - 1) / supertile_h_in_pixels;
}
/* This chooses a tile buffer format that is appropriate for the copy operation.
* Typically, this is the image render target type, however, for depth/stencil
* formats that can't be stored to raster, we need to use a compatible color
@@ -83,12 +126,168 @@ choose_tlb_format(struct v3dv_image *image,
}
}
static struct v3dv_cl *
emit_meta_copy_rcl_prologue(struct v3dv_job *job,
struct fake_framebuffer *framebuffer,
uint32_t *clear_color)
{
struct v3dv_cl *rcl = &job->rcl;
v3dv_cl_ensure_space_with_branch(rcl, 200 +
framebuffer->fb.layers * 256 *
cl_packet_length(SUPERTILE_COORDINATES));
cl_emit(rcl, TILE_RENDERING_MODE_CFG_COMMON, config) {
config.early_z_disable = true;
config.image_width_pixels = framebuffer->fb.width;
config.image_height_pixels = framebuffer->fb.height;
config.number_of_render_targets = 1;
config.multisample_mode_4x = false;
config.maximum_bpp_of_all_render_targets = framebuffer->fb.internal_bpp;
}
if (clear_color) {
cl_emit(rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1, clear) {
clear.clear_color_low_32_bits = *clear_color;
clear.clear_color_next_24_bits = 0;
clear.render_target_number = 0;
};
}
cl_emit(rcl, TILE_RENDERING_MODE_CFG_COLOR, rt) {
rt.render_target_0_internal_bpp = framebuffer->fb.internal_bpp;
rt.render_target_0_internal_type = framebuffer->internal_type;
rt.render_target_0_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
}
cl_emit(rcl, TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES, clear) {
clear.z_clear_value = 0;
clear.stencil_clear_value = 0;
};
cl_emit(rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
init.use_auto_chained_tile_lists = true;
init.size_of_first_block_in_chained_tile_lists =
TILE_ALLOCATION_BLOCK_SIZE_64B;
}
return rcl;
}
static void
emit_image_loads(struct v3dv_cl *cl,
struct v3dv_image *image,
VkImageAspectFlags aspect,
uint32_t layer,
uint32_t mip_level)
emit_meta_copy_layer_rcl_prologue(struct v3dv_job *job,
struct fake_framebuffer *framebuffer,
uint32_t layer,
uint32_t *clear_color)
{
struct v3dv_cl *rcl = &job->rcl;
const uint32_t tile_alloc_offset =
64 * layer * framebuffer->fb.draw_tiles_x * framebuffer->fb.draw_tiles_y;
cl_emit(rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
list.address = v3dv_cl_address(job->tile_alloc, tile_alloc_offset);
}
cl_emit(rcl, MULTICORE_RENDERING_SUPERTILE_CFG, config) {
config.number_of_bin_tile_lists = 1;
config.total_frame_width_in_tiles = framebuffer->fb.draw_tiles_x;
config.total_frame_height_in_tiles = framebuffer->fb.draw_tiles_y;
config.supertile_width_in_tiles = framebuffer->fb.supertile_width;
config.supertile_height_in_tiles = framebuffer->fb.supertile_height;
config.total_frame_width_in_supertiles =
framebuffer->fb.frame_width_in_supertiles;
config.total_frame_height_in_supertiles =
framebuffer->fb.frame_height_in_supertiles;
}
/* Implement GFXH-1742 workaround. Also, if we are clearing we have to do
* it here.
*/
for (int i = 0; i < 2; i++) {
cl_emit(rcl, TILE_COORDINATES, coords);
cl_emit(rcl, END_OF_LOADS, end);
cl_emit(rcl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
if (clear_color && i == 0) {
cl_emit(rcl, CLEAR_TILE_BUFFERS, clear) {
clear.clear_z_stencil_buffer = true;
clear.clear_all_render_targets = true;
}
}
cl_emit(rcl, END_OF_TILE_MARKER, end);
}
cl_emit(rcl, FLUSH_VCD_CACHE, flush);
}
static void
emit_supertile_coordinates(struct v3dv_job *job,
struct fake_framebuffer *framebuffer)
{
struct v3dv_cl *rcl = &job->rcl;
const uint32_t min_y = framebuffer->min_y_supertile;
const uint32_t max_y = framebuffer->max_y_supertile;
const uint32_t min_x = framebuffer->min_x_supertile;
const uint32_t max_x = framebuffer->max_x_supertile;
for (int y = min_y; y <= max_y; y++) {
for (int x = min_x; x <= max_x; x++) {
cl_emit(rcl, SUPERTILE_COORDINATES, coords) {
coords.column_number_in_supertiles = x;
coords.row_number_in_supertiles = y;
}
}
}
}
static void
emit_linear_load(struct v3dv_cl *cl,
uint32_t buffer,
struct v3dv_bo *bo,
uint32_t offset,
uint32_t stride,
uint32_t format)
{
cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
load.buffer_to_load = buffer;
load.address = v3dv_cl_address(bo, offset);
load.input_image_format = format;
load.memory_format = VC5_TILING_RASTER;
load.height_in_ub_or_stride = stride;
load.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
}
}
static void
emit_linear_store(struct v3dv_cl *cl,
uint32_t buffer,
struct v3dv_bo *bo,
uint32_t offset,
uint32_t stride,
bool msaa,
uint32_t format)
{
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = RENDER_TARGET_0;
store.address = v3dv_cl_address(bo, offset);
store.clear_buffer_being_stored = false;
store.output_image_format = format;
store.memory_format = VC5_TILING_RASTER;
store.height_in_ub_or_stride = stride;
store.decimate_mode = msaa ? V3D_DECIMATE_MODE_ALL_SAMPLES :
V3D_DECIMATE_MODE_SAMPLE_0;
}
}
static void
emit_image_load(struct v3dv_cl *cl,
struct v3dv_image *image,
VkImageAspectFlags aspect,
uint32_t layer,
uint32_t mip_level)
{
uint32_t layer_offset = v3dv_layer_offset(image, mip_level, layer);
@@ -136,30 +335,6 @@ emit_image_loads(struct v3dv_cl *cl,
cl_emit(cl, END_OF_LOADS, end);
}
static void
emit_buffer_stores(struct v3dv_cl *cl,
struct v3dv_buffer *buffer,
struct v3dv_image *image,
VkImageAspectFlags aspect,
uint32_t buffer_offset,
uint32_t buffer_stride)
{
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = RENDER_TARGET_0;
store.address = v3dv_cl_address(buffer->mem->bo, buffer_offset);
store.clear_buffer_being_stored = false;
store.output_image_format = choose_tlb_format(image, aspect, true);
store.memory_format = VC5_TILING_RASTER;
store.height_in_ub_or_stride = buffer_stride;
if (image->samples > VK_SAMPLE_COUNT_1_BIT)
store.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
else
store.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
}
}
static void
emit_copy_layer_to_buffer_per_tile_list(struct v3dv_job *job,
struct v3dv_buffer *buffer,
@@ -177,12 +352,8 @@ emit_copy_layer_to_buffer_per_tile_list(struct v3dv_job *job,
assert(layer < imgrsc->layerCount);
/* Load image to TLB */
emit_image_loads(cl, image, imgrsc->aspectMask,
imgrsc->baseArrayLayer + layer, imgrsc->mipLevel);
cl_emit(cl, PRIM_LIST_FORMAT, fmt) {
fmt.primitive_type = LIST_TRIANGLES;
}
emit_image_load(cl, image, imgrsc->aspectMask,
imgrsc->baseArrayLayer + layer, imgrsc->mipLevel);
cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
@@ -207,8 +378,12 @@ emit_copy_layer_to_buffer_per_tile_list(struct v3dv_job *job,
uint32_t buffer_stride = width * cpp;
uint32_t buffer_offset =
region->bufferOffset + height * buffer_stride * layer;
emit_buffer_stores(cl, buffer, image, imgrsc->aspectMask,
buffer_offset, buffer_stride);
uint32_t format = choose_tlb_format(image, imgrsc->aspectMask, true);
bool msaa = image->samples > VK_SAMPLE_COUNT_1_BIT;
emit_linear_store(cl, RENDER_TARGET_0, buffer->mem->bo,
buffer_offset, buffer_stride, msaa, format);
cl_emit(cl, END_OF_TILE_MARKER, end);
@@ -222,60 +397,15 @@ emit_copy_layer_to_buffer_per_tile_list(struct v3dv_job *job,
static void
emit_copy_layer_to_buffer(struct v3dv_job *job,
uint32_t min_x_supertile,
uint32_t min_y_supertile,
uint32_t max_x_supertile,
uint32_t max_y_supertile,
struct v3dv_buffer *buffer,
struct v3dv_image *image,
struct fake_framebuffer *framebuffer,
uint32_t layer,
const VkBufferImageCopy *region)
{
struct v3dv_cl *rcl = &job->rcl;
const uint32_t tile_alloc_offset =
64 * layer * framebuffer->fb.draw_tiles_x * framebuffer->fb.draw_tiles_y;
cl_emit(rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
list.address = v3dv_cl_address(job->tile_alloc, tile_alloc_offset);
}
cl_emit(rcl, MULTICORE_RENDERING_SUPERTILE_CFG, config) {
config.number_of_bin_tile_lists = 1;
config.total_frame_width_in_tiles = framebuffer->fb.draw_tiles_x;
config.total_frame_height_in_tiles = framebuffer->fb.draw_tiles_y;
config.supertile_width_in_tiles = framebuffer->fb.supertile_width;
config.supertile_height_in_tiles = framebuffer->fb.supertile_height;
config.total_frame_width_in_supertiles =
framebuffer->fb.frame_width_in_supertiles;
config.total_frame_height_in_supertiles =
framebuffer->fb.frame_height_in_supertiles;
}
/* GFXH-1742 workaround */
for (int i = 0; i < 2; i++) {
cl_emit(rcl, TILE_COORDINATES, coords);
cl_emit(rcl, END_OF_LOADS, end);
cl_emit(rcl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
cl_emit(rcl, END_OF_TILE_MARKER, end);
}
cl_emit(rcl, FLUSH_VCD_CACHE, flush);
emit_meta_copy_layer_rcl_prologue(job, framebuffer, layer, NULL);
emit_copy_layer_to_buffer_per_tile_list(job, buffer, image, layer, region);
for (int y = min_y_supertile; y <= max_y_supertile; y++) {
for (int x = min_x_supertile; x <= max_x_supertile; x++) {
cl_emit(rcl, SUPERTILE_COORDINATES, coords) {
coords.column_number_in_supertiles = x;
coords.row_number_in_supertiles = y;
}
}
}
emit_supertile_coordinates(job, framebuffer);
}
static void
@@ -285,103 +415,12 @@ emit_copy_image_to_buffer_rcl(struct v3dv_job *job,
struct fake_framebuffer *framebuffer,
const VkBufferImageCopy *region)
{
const VkImageSubresourceLayers *imgrsc = &region->imageSubresource;
struct v3dv_cl *rcl = &job->rcl;
v3dv_cl_ensure_space_with_branch(rcl, 200 +
imgrsc->layerCount * 256 *
cl_packet_length(SUPERTILE_COORDINATES));
uint32_t level_width = u_minify(image->extent.width, imgrsc->mipLevel);
uint32_t level_height = u_minify(image->extent.height, imgrsc->mipLevel);
cl_emit(rcl, TILE_RENDERING_MODE_CFG_COMMON, config) {
config.early_z_disable = true;
config.image_width_pixels = level_width;
config.image_height_pixels = level_height;
config.number_of_render_targets = 1;
config.multisample_mode_4x = false; /* FIXME */
config.maximum_bpp_of_all_render_targets = framebuffer->fb.internal_bpp;
}
cl_emit(rcl, TILE_RENDERING_MODE_CFG_COLOR, rt) {
rt.render_target_0_internal_bpp = framebuffer->fb.internal_bpp;
rt.render_target_0_internal_type = framebuffer->internal_type;
rt.render_target_0_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
}
/* We always need to emit this, since it signals the end of the RCL config */
cl_emit(rcl, TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES, clear) {
clear.z_clear_value = 0;
clear.stencil_clear_value = 0;
};
cl_emit(rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
init.use_auto_chained_tile_lists = true;
init.size_of_first_block_in_chained_tile_lists =
TILE_ALLOCATION_BLOCK_SIZE_64B;
}
uint32_t supertile_w_in_pixels =
framebuffer->fb.tile_width * framebuffer->fb.supertile_width;
uint32_t supertile_h_in_pixels =
framebuffer->fb.tile_height * framebuffer->fb.supertile_height;
const uint32_t min_x_supertile =
region->imageOffset.x / supertile_w_in_pixels;
const uint32_t min_y_supertile =
region->imageOffset.y / supertile_h_in_pixels;
const uint32_t max_render_x =
region->imageOffset.x + region->imageExtent.width - 1;
const uint32_t max_render_y =
region->imageOffset.y + region->imageExtent.height - 1;
const uint32_t max_x_supertile = max_render_x / supertile_w_in_pixels;
const uint32_t max_y_supertile = max_render_y / supertile_h_in_pixels;
for (int layer = 0; layer < imgrsc->layerCount; layer++) {
emit_copy_layer_to_buffer(job,
min_x_supertile, min_y_supertile,
max_x_supertile, max_y_supertile,
buffer, image, framebuffer,
layer,
region);
}
struct v3dv_cl *rcl = emit_meta_copy_rcl_prologue(job, framebuffer, NULL);
for (int layer = 0; layer < framebuffer->fb.layers; layer++)
emit_copy_layer_to_buffer(job, buffer, image, framebuffer, layer, region);
cl_emit(rcl, END_OF_RENDERING, end);
}
/* Sets framebuffer dimensions and computes tile size parameters based on the
* maximum internal bpp provided.
*/
static void
setup_framebuffer_params(struct fake_framebuffer *fb,
uint32_t width,
uint32_t height,
uint32_t layer_count,
uint32_t internal_bpp,
uint32_t internal_type)
{
fb->fb.width = width;
fb->fb.height = height;
fb->fb.layers = layer_count;
fb->fb.internal_bpp = MAX2(RENDER_TARGET_MAXIMUM_32BPP, internal_bpp);
/* We are only interested in the framebufer description required to compute
* the tiling setup parameters below, so we don't need real attachments,
* only the framebuffer size and the internal bpp.
*/
fb->fb.attachment_count = 0;
fb->fb.color_attachment_count = 0;
/* For simplicity, we store the internal type of the single render target
* that functions in this file need in the fake framebuffer objects so
* we don't have to pass it around everywhere.
*/
fb->internal_type = internal_type;
v3dv_framebuffer_compute_tiling_params(&fb->fb);
}
static inline bool
can_use_tlb_copy_for_image_region(const VkBufferImageCopy *region)
{
@@ -444,10 +483,30 @@ copy_image_to_buffer_tlb(struct v3dv_cmd_buffer *cmd_buffer,
uint32_t num_layers = region->imageSubresource.layerCount;
assert(num_layers > 0);
uint32_t width =
u_minify(image->extent.width, region->imageSubresource.mipLevel);
uint32_t height =
u_minify(image->extent.height, region->imageSubresource.mipLevel);
struct fake_framebuffer framebuffer;
setup_framebuffer_params(&framebuffer,
image->extent.width, image->extent.height,
num_layers, internal_bpp, internal_type);
setup_framebuffer_params(&framebuffer, width, height, num_layers,
internal_bpp, internal_type);
/* Limit supertile coverage to the requested region */
uint32_t supertile_w_in_pixels =
framebuffer.fb.tile_width * framebuffer.fb.supertile_width;
uint32_t supertile_h_in_pixels =
framebuffer.fb.tile_height * framebuffer.fb.supertile_height;
const uint32_t max_render_x =
region->imageOffset.x + region->imageExtent.width - 1;
const uint32_t max_render_y =
region->imageOffset.y + region->imageExtent.height - 1;
assert(region->imageOffset.x == 0 && region->imageOffset.y == 0);
framebuffer.min_x_supertile = 0;
framebuffer.min_y_supertile = 0;
framebuffer.max_x_supertile = max_render_x / supertile_w_in_pixels;
framebuffer.max_y_supertile = max_render_y / supertile_h_in_pixels;
struct v3dv_job *job = v3dv_cmd_buffer_start_job(cmd_buffer, false);
v3dv_cmd_buffer_start_frame(cmd_buffer, &framebuffer.fb);
@@ -491,32 +550,14 @@ emit_copy_buffer_per_tile_list(struct v3dv_job *job,
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
load.buffer_to_load = RENDER_TARGET_0;
load.address = v3dv_cl_address(src, src_offset);
load.input_image_format = format;
load.memory_format = VC5_TILING_RASTER;
load.height_in_ub_or_stride = stride;
load.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
}
emit_linear_load(cl, RENDER_TARGET_0, src, src_offset, stride, format);
cl_emit(cl, END_OF_LOADS, end);
cl_emit(cl, PRIM_LIST_FORMAT, fmt) {
fmt.primitive_type = LIST_TRIANGLES;
}
cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = RENDER_TARGET_0;
store.address = v3dv_cl_address(dst, dst_offset);
store.clear_buffer_being_stored = false;
store.output_image_format = format;
store.memory_format = VC5_TILING_RASTER;
store.height_in_ub_or_stride = stride;
store.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
}
emit_linear_store(cl, RENDER_TARGET_0,
dst, dst_offset, stride, false, format);
cl_emit(cl, END_OF_TILE_MARKER, end);
@@ -530,10 +571,6 @@ emit_copy_buffer_per_tile_list(struct v3dv_job *job,
static void
emit_copy_buffer(struct v3dv_job *job,
uint32_t min_x_supertile,
uint32_t min_y_supertile,
uint32_t max_x_supertile,
uint32_t max_y_supertile,
struct v3dv_bo *dst,
struct v3dv_bo *src,
uint32_t dst_offset,
@@ -541,51 +578,11 @@ emit_copy_buffer(struct v3dv_job *job,
struct fake_framebuffer *framebuffer,
uint32_t format)
{
struct v3dv_cl *rcl = &job->rcl;
cl_emit(rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
list.address = v3dv_cl_address(job->tile_alloc, 0);
}
cl_emit(rcl, MULTICORE_RENDERING_SUPERTILE_CFG, config) {
config.number_of_bin_tile_lists = 1;
config.total_frame_width_in_tiles = framebuffer->fb.draw_tiles_x;
config.total_frame_height_in_tiles = framebuffer->fb.draw_tiles_y;
config.supertile_width_in_tiles = framebuffer->fb.supertile_width;
config.supertile_height_in_tiles = framebuffer->fb.supertile_height;
config.total_frame_width_in_supertiles =
framebuffer->fb.frame_width_in_supertiles;
config.total_frame_height_in_supertiles =
framebuffer->fb.frame_height_in_supertiles;
}
/* GFXH-1742 workaround */
for (int i = 0; i < 2; i++) {
cl_emit(rcl, TILE_COORDINATES, coords);
cl_emit(rcl, END_OF_LOADS, end);
cl_emit(rcl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
cl_emit(rcl, END_OF_TILE_MARKER, end);
}
cl_emit(rcl, FLUSH_VCD_CACHE, flush);
const uint32_t stride = framebuffer->fb.width * 4;
emit_copy_buffer_per_tile_list(job, dst, src,
dst_offset, src_offset,
stride, format);
for (int y = min_y_supertile; y <= max_y_supertile; y++) {
for (int x = min_x_supertile; x <= max_x_supertile; x++) {
cl_emit(rcl, SUPERTILE_COORDINATES, coords) {
coords.column_number_in_supertiles = x;
coords.row_number_in_supertiles = y;
}
}
}
emit_supertile_coordinates(job, framebuffer);
}
static void
@@ -597,56 +594,9 @@ emit_copy_buffer_rcl(struct v3dv_job *job,
struct fake_framebuffer *framebuffer,
uint32_t format)
{
struct v3dv_cl *rcl = &job->rcl;
v3dv_cl_ensure_space_with_branch(rcl, 200 +
1 * 256 *
cl_packet_length(SUPERTILE_COORDINATES));
cl_emit(rcl, TILE_RENDERING_MODE_CFG_COMMON, config) {
config.early_z_disable = true;
config.image_width_pixels = framebuffer->fb.width;
config.image_height_pixels = framebuffer->fb.height;
config.number_of_render_targets = 1;
config.multisample_mode_4x = false;
config.maximum_bpp_of_all_render_targets = framebuffer->fb.internal_bpp;
}
cl_emit(rcl, TILE_RENDERING_MODE_CFG_COLOR, rt) {
rt.render_target_0_internal_bpp = framebuffer->fb.internal_bpp;
rt.render_target_0_internal_type = framebuffer->internal_type;
rt.render_target_0_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
}
cl_emit(rcl, TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES, clear) {
clear.z_clear_value = 0;
clear.stencil_clear_value = 0;
};
cl_emit(rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
init.use_auto_chained_tile_lists = true;
init.size_of_first_block_in_chained_tile_lists =
TILE_ALLOCATION_BLOCK_SIZE_64B;
}
uint32_t supertile_w_in_pixels =
framebuffer->fb.tile_width * framebuffer->fb.supertile_width;
uint32_t supertile_h_in_pixels =
framebuffer->fb.tile_height * framebuffer->fb.supertile_height;
const uint32_t min_x_supertile = 0;
const uint32_t min_y_supertile = 0;
const uint32_t max_x_supertile =
(framebuffer->fb.width - 1) / supertile_w_in_pixels;
const uint32_t max_y_supertile =
(framebuffer->fb.height - 1) / supertile_h_in_pixels;
emit_copy_buffer(job,
min_x_supertile, min_y_supertile,
max_x_supertile, max_y_supertile,
dst, src, dst_offset, src_offset,
framebuffer, format);
struct v3dv_cl *rcl = emit_meta_copy_rcl_prologue(job, framebuffer, NULL);
emit_meta_copy_layer_rcl_prologue(job, framebuffer, 0, NULL);
emit_copy_buffer(job, dst, src, dst_offset, src_offset, framebuffer, format);
cl_emit(rcl, END_OF_RENDERING, end);
}
@@ -824,21 +774,10 @@ emit_fill_buffer_per_tile_list(struct v3dv_job *job,
cl_emit(cl, END_OF_LOADS, end);
cl_emit(cl, PRIM_LIST_FORMAT, fmt) {
fmt.primitive_type = LIST_TRIANGLES;
}
cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = RENDER_TARGET_0;
store.address = v3dv_cl_address(bo, offset);
store.clear_buffer_being_stored = false;
store.output_image_format = V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI;
store.memory_format = VC5_TILING_RASTER;
store.height_in_ub_or_stride = stride;
store.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
}
emit_linear_store(cl, RENDER_TARGET_0, bo, offset, stride, false,
V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI);
cl_emit(cl, END_OF_TILE_MARKER, end);
@@ -852,65 +791,13 @@ emit_fill_buffer_per_tile_list(struct v3dv_job *job,
static void
emit_fill_buffer(struct v3dv_job *job,
uint32_t min_x_supertile,
uint32_t min_y_supertile,
uint32_t max_x_supertile,
uint32_t max_y_supertile,
struct v3dv_bo *bo,
uint32_t offset,
struct fake_framebuffer *framebuffer)
{
struct v3dv_cl *rcl = &job->rcl;
cl_emit(rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
list.address = v3dv_cl_address(job->tile_alloc, 0);
}
cl_emit(rcl, MULTICORE_RENDERING_SUPERTILE_CFG, config) {
config.number_of_bin_tile_lists = 1;
config.total_frame_width_in_tiles = framebuffer->fb.draw_tiles_x;
config.total_frame_height_in_tiles = framebuffer->fb.draw_tiles_y;
config.supertile_width_in_tiles = framebuffer->fb.supertile_width;
config.supertile_height_in_tiles = framebuffer->fb.supertile_height;
config.total_frame_width_in_supertiles =
framebuffer->fb.frame_width_in_supertiles;
config.total_frame_height_in_supertiles =
framebuffer->fb.frame_height_in_supertiles;
}
/* Implement GFXH-1742 workaround and emit a clear of the tile buffers.
* Since we fill by clearing, we need to do the clear here.
*/
for (int i = 0; i < 2; i++) {
cl_emit(rcl, TILE_COORDINATES, coords);
cl_emit(rcl, END_OF_LOADS, end);
cl_emit(rcl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
if (i == 0) {
cl_emit(rcl, CLEAR_TILE_BUFFERS, clear) {
clear.clear_z_stencil_buffer = true;
clear.clear_all_render_targets = true;
}
}
cl_emit(rcl, END_OF_TILE_MARKER, end);
}
cl_emit(rcl, FLUSH_VCD_CACHE, flush);
const uint32_t stride = framebuffer->fb.width * 4;
emit_fill_buffer_per_tile_list(job, bo, offset, stride);
for (int y = min_y_supertile; y <= max_y_supertile; y++) {
for (int x = min_x_supertile; x <= max_x_supertile; x++) {
cl_emit(rcl, SUPERTILE_COORDINATES, coords) {
coords.column_number_in_supertiles = x;
coords.row_number_in_supertiles = y;
}
}
}
emit_supertile_coordinates(job, framebuffer);
}
static void
@@ -920,61 +807,9 @@ emit_fill_buffer_rcl(struct v3dv_job *job,
struct fake_framebuffer *framebuffer,
uint32_t data)
{
struct v3dv_cl *rcl = &job->rcl;
v3dv_cl_ensure_space_with_branch(rcl, 200 +
1 * 256 *
cl_packet_length(SUPERTILE_COORDINATES));
cl_emit(rcl, TILE_RENDERING_MODE_CFG_COMMON, config) {
config.early_z_disable = true;
config.image_width_pixels = framebuffer->fb.width;
config.image_height_pixels = framebuffer->fb.height;
config.number_of_render_targets = 1;
config.multisample_mode_4x = false;
config.maximum_bpp_of_all_render_targets = framebuffer->fb.internal_bpp;
}
cl_emit(rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1, clear) {
clear.clear_color_low_32_bits = data;
clear.clear_color_next_24_bits = 0;
clear.render_target_number = 0;
};
cl_emit(rcl, TILE_RENDERING_MODE_CFG_COLOR, rt) {
rt.render_target_0_internal_bpp = framebuffer->fb.internal_bpp;
rt.render_target_0_internal_type = framebuffer->internal_type;
rt.render_target_0_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
}
cl_emit(rcl, TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES, clear) {
clear.z_clear_value = 0;
clear.stencil_clear_value = 0;
};
cl_emit(rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
init.use_auto_chained_tile_lists = true;
init.size_of_first_block_in_chained_tile_lists =
TILE_ALLOCATION_BLOCK_SIZE_64B;
}
uint32_t supertile_w_in_pixels =
framebuffer->fb.tile_width * framebuffer->fb.supertile_width;
uint32_t supertile_h_in_pixels =
framebuffer->fb.tile_height * framebuffer->fb.supertile_height;
const uint32_t min_x_supertile = 0;
const uint32_t min_y_supertile = 0;
const uint32_t max_x_supertile =
(framebuffer->fb.width - 1) / supertile_w_in_pixels;
const uint32_t max_y_supertile =
(framebuffer->fb.height - 1) / supertile_h_in_pixels;
emit_fill_buffer(job,
min_x_supertile, min_y_supertile,
max_x_supertile, max_y_supertile,
bo, offset, framebuffer);
struct v3dv_cl *rcl = emit_meta_copy_rcl_prologue(job, framebuffer, &data);
emit_meta_copy_layer_rcl_prologue(job, framebuffer, 0, &data);
emit_fill_buffer(job, bo, offset, framebuffer);
cl_emit(rcl, END_OF_RENDERING, end);
}