mesa: Default to GL 3.1's limits on uniform blocks.
The ARB spec lets you get away with the default block counting against the blocks for combined size limits. The core spec says you need to be able to support the maximum size of default block *and* the maximum size of each uniform block. I see no reason that any driver would have a problem with that. Fixes gl 3.1/minmax (with an associated fix to the test) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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+15
-11
@@ -476,7 +476,8 @@ _mesa_init_current(struct gl_context *ctx)
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* Important: drivers should override these with actual limits.
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*/
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static void
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init_program_limits(GLenum type, struct gl_program_constants *prog)
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init_program_limits(struct gl_context *ctx, GLenum type,
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struct gl_program_constants *prog)
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{
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prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
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prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
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@@ -542,7 +543,9 @@ init_program_limits(GLenum type, struct gl_program_constants *prog)
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prog->LowInt = prog->HighInt = prog->MediumInt;
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prog->MaxUniformBlocks = 12;
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prog->MaxCombinedUniformComponents = prog->MaxUniformComponents;
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prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
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ctx->Const.MaxUniformBlockSize / 4 *
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prog->MaxUniformBlocks);
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}
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@@ -589,14 +592,21 @@ _mesa_init_constants(struct gl_context *ctx)
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ctx->Const.MaxSpotExponent = 128.0;
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ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
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ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
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/** GL_ARB_uniform_buffer_object */
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ctx->Const.MaxCombinedUniformBlocks = 36;
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ctx->Const.MaxUniformBufferBindings = 36;
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ctx->Const.MaxUniformBlockSize = 16384;
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ctx->Const.UniformBufferOffsetAlignment = 1;
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#if FEATURE_ARB_vertex_program
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init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
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init_program_limits(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
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#endif
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#if FEATURE_ARB_fragment_program
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init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
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init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
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#endif
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#if FEATURE_ARB_geometry_shader4
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init_program_limits(MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram);
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init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram);
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#endif
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ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
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ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
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@@ -655,12 +665,6 @@ _mesa_init_constants(struct gl_context *ctx)
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ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
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ctx->Const.MaxVertexStreams = 1;
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/** GL_ARB_uniform_buffer_object */
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ctx->Const.MaxCombinedUniformBlocks = 36;
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ctx->Const.MaxUniformBufferBindings = 36;
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ctx->Const.MaxUniformBlockSize = 16384;
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ctx->Const.UniformBufferOffsetAlignment = 1;
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/* GL 3.2: hard-coded for now: */
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ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
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