ci: Add test streaming-texture-leak to all-skips
even with a 256x256 map, it is over 1 GiB of texture memory allocated. Also, individually, it was disabled in most of the tests as it is either too slow or results in an OOM Signed-off-by: Ritesh Raj Sarraf <ritesh.sarraf@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36493>
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@@ -113,3 +113,10 @@ spec@arb_program_interface_query@arb_program_interface_query-getprogramresourcei
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# but don't swap.
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spec@!opengl 1.0@gl-1.0-swapbuffers-behavior
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spec@!opengl 1.1@read-front
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# Skip test everywhere
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# Because even with a 256x256 map, it is over 1 GiB of texture memory
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# allocated
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# Also, individually, it was disabled in most of the tests as it is
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# either too slow or results in an OOM
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spec@!opengl 1.1@streaming-texture-leak
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@@ -24,9 +24,6 @@ dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex
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# https://gitlab.freedesktop.org/mesa/piglit/-/issues/104
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spec@ext_external_objects@vk-.*
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# Slow piglit tests (> 1 minute to run)
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spec@!opengl 1.1@streaming-texture-leak
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# Versions / Extensions not supported
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spec@!opengl 3.*
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spec@!opengl 4.*
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@@ -1,5 +1,4 @@
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# Slow piglit tests (> 1 minute to run)
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spec@!opengl 1.1@streaming-texture-leak
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spec@!opengl 1.2@tex3d-maxsize
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# Slow CL tests (> 5 minute to run)
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@@ -470,7 +470,6 @@ spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edg
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spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
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spec@!opengl 1.1@polygon-mode-offset,Fail
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spec@!opengl 1.1@polygon-offset,Fail
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spec@!opengl 1.1@streaming-texture-leak,Timeout
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spec@!opengl 1.1@texwrap 1d bordercolor,Fail
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spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail
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spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail
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@@ -9,7 +9,6 @@ glx.*
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shaders@glsl-uniform-interstage-limits@subdivide 5
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shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
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spec@arb_internalformat_query2@all internalformat_<x>_type pname checks
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spec@!opengl 1.1@streaming-texture-leak
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spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range
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spec@!opengl 1.0@depth-clear-precision-check
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spec@arb_point_parameters@arb_point_parameters-point-attenuation
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@@ -26,7 +26,6 @@ spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count
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spec@!opengl 1.4@triangle-rasterization-overdraw
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# oom
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spec@!opengl 1.1@streaming-texture-leak
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spec@!opengl 1.2@tex3d-maxsize
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# Allocates >1GB CPU memory and more GPU, and ooms.
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@@ -2,8 +2,6 @@
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KHR-GLES2.texture_3d.filtering.combinations.*linear_mipmap_linear
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KHR-GLES2.texture_3d.filtering.sizes.*linear_mipmap_linear
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shaders@glsl-predication-on-large-array
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# This one is a pass, but not in time to fit into the 60 seconds limit.
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spec@!opengl 1.1@streaming-texture-leak
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# I'm running it with gl_rgba8_snorm
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glx@
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@@ -2,8 +2,6 @@
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KHR-GLES2.texture_3d.filtering.combinations.*linear_mipmap_linear
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KHR-GLES2.texture_3d.filtering.sizes.*linear_mipmap_linear
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shaders@glsl-predication-on-large-array
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# This one is a pass, but not in time to fit into the 60 seconds limit.
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spec@!opengl 1.1@streaming-texture-leak
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# I'm running it with gl_rgba8_snorm
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glx@
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@@ -2,8 +2,6 @@
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KHR-GLES2.texture_3d.filtering.combinations.*linear_mipmap_linear
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KHR-GLES2.texture_3d.filtering.sizes.*linear_mipmap_linear
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shaders@glsl-predication-on-large-array
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# This one is a pass, but not in time to fit into the 60 seconds limit.
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spec@!opengl 1.1@streaming-texture-leak
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# I'm running it with gl_rgba8_snorm
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glx@
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@@ -3,7 +3,6 @@ glx@
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# Timeouts
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KHR-GL46.copy_image.functional
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spec@!opengl 1.1@streaming-texture-leak
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spec@arb_gpu_shader5@texturegatheroffset@fs-r-0-unorm-2d-const
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spec@arb_gpu_shader5@texturegatheroffset@vs-rg-1-uint-2darray-const
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spec@arb_texture_buffer_object@subdata-sync
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@@ -21,7 +21,6 @@ spec@arb_shader_clock@execution@clock.*
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# These run OOM and migth hang?
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spec@arb_texture_buffer_object@texture-buffer-size-clamp.*
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spec@!opengl 1.1@streaming-texture-leak
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spec@arb_uniform_buffer_object@maxuniformblocksize.*
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# implicit modifier selection not currently supported
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@@ -29,5 +29,4 @@ spec@arb_shader_clock@execution@clock.*
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# These run OOM and migth hang?
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spec@arb_texture_buffer_object@texture-buffer-size-clamp.*
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spec@!opengl 1.1@streaming-texture-leak
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spec@arb_uniform_buffer_object@maxuniformblocksize.*
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@@ -29,7 +29,6 @@ spec@arb_shader_clock@execution@clock.*
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# These run OOM and migth hang?
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spec@arb_texture_buffer_object@texture-buffer-size-clamp.*
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spec@!opengl 1.1@streaming-texture-leak
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spec@arb_uniform_buffer_object@maxuniformblocksize.*
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# implicit modifier selection not currently supported
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@@ -29,5 +29,4 @@ spec@arb_shader_clock@execution@clock.*
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# These run OOM and migth hang?
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spec@arb_texture_buffer_object@texture-buffer-size-clamp.*
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spec@!opengl 1.1@streaming-texture-leak
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spec@arb_uniform_buffer_object@maxuniformblocksize.*
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@@ -27,7 +27,6 @@ spec@arb_shader_clock@execution@clock.*
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# These run OOM and migth hang?
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spec@arb_texture_buffer_object@texture-buffer-size-clamp.*
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spec@!opengl 1.1@streaming-texture-leak
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spec@arb_uniform_buffer_object@maxuniformblocksize.*
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# implicit modifier selection not currently supported
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@@ -29,7 +29,6 @@ spec@arb_shader_clock@execution@clock.*
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# These run OOM and migth hang?
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spec@arb_texture_buffer_object@texture-buffer-size-clamp.*
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spec@!opengl 1.1@streaming-texture-leak
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spec@arb_uniform_buffer_object@maxuniformblocksize.*
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# implicit modifier selection not currently supported
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@@ -250,7 +250,6 @@ spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fai
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spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
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spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
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spec@!opengl 1.1@polygon-mode-offset,Fail
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spec@!opengl 1.1@streaming-texture-leak,Crash
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spec@!opengl 2.0@gl-2.0-edgeflag,Fail
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spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
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spec@!opengl 2.1@pbo,Fail
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@@ -20,7 +20,6 @@ dEQP-VK.api.object_management.max_concurrent.query_pool
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spec@!opengl 1.1@longprim
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# OOMs
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spec@!opengl 1.1@streaming-texture-leak
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tex3d-maxsize
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# Takes absurdly long, sometimes flaking due to the 60s timeout
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@@ -209,7 +209,6 @@ spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fai
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spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
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spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
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spec@!opengl 1.1@polygon-mode-offset,Fail
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spec@!opengl 1.1@streaming-texture-leak,Crash
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spec@!opengl 2.0@gl-2.0-edgeflag,Fail
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spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
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spec@!opengl 2.1@pbo,Fail
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@@ -537,7 +536,6 @@ afbcp-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in cent
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afbcp-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
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afbcp-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
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afbcp-spec@!opengl 1.1@polygon-mode-offset,Fail
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afbcp-spec@!opengl 1.1@streaming-texture-leak,Crash
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afbcp-spec@!opengl 2.0@gl-2.0-edgeflag,Fail
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afbcp-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
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afbcp-spec@!opengl 2.1@pbo,Fail
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@@ -14,7 +14,6 @@ dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
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spec@!opengl 1.1@longprim
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# OOMs
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spec@!opengl 1.1@streaming-texture-leak
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tex3d-maxsize
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# Takes absurdly long, sometimes flaking due to the 60s timeout
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