freedreno: mark more state dirty when rebinding resources
Plus a bonus typo fix. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4744>
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@@ -143,9 +143,11 @@ enum fd_dirty_3d_state {
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FD_DIRTY_PROG = BIT(16),
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FD_DIRTY_CONST = BIT(17),
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FD_DIRTY_TEX = BIT(18),
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FD_DIRTY_IMAGE = BIT(19),
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FD_DIRTY_SSBO = BIT(20),
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/* only used by a2xx.. possibly can be removed.. */
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FD_DIRTY_TEXSTATE = BIT(19),
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FD_DIRTY_TEXSTATE = BIT(21),
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};
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/* per shader-stage dirty state: */
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@@ -61,7 +61,7 @@
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/**
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* Go through the entire state and see if the resource is bound
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* anywhere. If it is, mark the relevant state as dirty. This is
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* called on realloc_bo to ensure the neccessary state is re-
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* called on realloc_bo to ensure the necessary state is re-
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* emitted so the GPU looks at the new backing bo.
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*/
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static void
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@@ -82,16 +82,20 @@ rebind_resource(struct fd_context *ctx, struct pipe_resource *prsc)
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for (unsigned i = 1; i < num_ubos; i++) {
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if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_CONST)
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break;
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if (ctx->constbuf[stage].cb[i].buffer == prsc)
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if (ctx->constbuf[stage].cb[i].buffer == prsc) {
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ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST;
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ctx->dirty |= FD_DIRTY_CONST;
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}
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}
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/* Textures */
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for (unsigned i = 0; i < ctx->tex[stage].num_textures; i++) {
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if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_TEX)
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break;
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if (ctx->tex[stage].textures[i] && (ctx->tex[stage].textures[i]->texture == prsc))
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if (ctx->tex[stage].textures[i] && (ctx->tex[stage].textures[i]->texture == prsc)) {
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ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX;
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ctx->dirty |= FD_DIRTY_TEX;
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}
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}
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/* Images */
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@@ -99,8 +103,10 @@ rebind_resource(struct fd_context *ctx, struct pipe_resource *prsc)
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for (unsigned i = 0; i < num_images; i++) {
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if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_IMAGE)
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break;
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if (ctx->shaderimg[stage].si[i].resource == prsc)
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if (ctx->shaderimg[stage].si[i].resource == prsc) {
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ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_IMAGE;
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ctx->dirty |= FD_DIRTY_IMAGE;
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}
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}
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/* SSBOs */
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@@ -108,8 +114,10 @@ rebind_resource(struct fd_context *ctx, struct pipe_resource *prsc)
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for (unsigned i = 0; i < num_ssbos; i++) {
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if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_SSBO)
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break;
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if (ctx->shaderbuf[stage].sb[i].buffer == prsc)
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if (ctx->shaderbuf[stage].sb[i].buffer == prsc) {
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ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO;
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ctx->dirty |= FD_DIRTY_SSBO;
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}
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}
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}
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}
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