gallium/radeon: allow allocating textures >= 4 GB
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -102,7 +102,7 @@ void *r600_buffer_map_sync_with_rings(struct r600_common_context *ctx,
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bool r600_init_resource(struct r600_common_screen *rscreen,
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struct r600_resource *res,
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unsigned size, unsigned alignment,
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uint64_t size, unsigned alignment,
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bool use_reusable_pool)
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{
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struct r600_texture *rtex = (struct r600_texture*)res;
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@@ -140,6 +140,9 @@ struct radeon_shader_binary {
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void radeon_shader_binary_init(struct radeon_shader_binary *b);
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void radeon_shader_binary_clean(struct radeon_shader_binary *b);
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/* Only 32-bit buffer allocations are supported, gallium doesn't support more
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* at the moment.
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*/
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struct r600_resource {
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struct u_resource b;
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@@ -184,8 +187,8 @@ struct r600_transfer {
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};
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struct r600_fmask_info {
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unsigned offset;
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unsigned size;
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uint64_t offset;
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uint64_t size;
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unsigned alignment;
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unsigned pitch_in_pixels;
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unsigned bank_height;
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@@ -194,8 +197,8 @@ struct r600_fmask_info {
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};
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struct r600_cmask_info {
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unsigned offset;
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unsigned size;
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uint64_t offset;
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uint64_t size;
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unsigned alignment;
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unsigned pitch;
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unsigned height;
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@@ -215,7 +218,7 @@ struct r600_htile_info {
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struct r600_texture {
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struct r600_resource resource;
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unsigned size;
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uint64_t size;
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bool is_depth;
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unsigned dirty_level_mask; /* each bit says if that mipmap is compressed */
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unsigned stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
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@@ -227,7 +230,7 @@ struct r600_texture {
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struct r600_fmask_info fmask;
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struct r600_cmask_info cmask;
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struct r600_resource *cmask_buffer;
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unsigned dcc_offset; /* 0 = disabled */
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uint64_t dcc_offset; /* 0 = disabled */
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unsigned cb_color_info; /* fast clear enable bit */
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unsigned color_clear_value[2];
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@@ -509,7 +512,7 @@ void *r600_buffer_map_sync_with_rings(struct r600_common_context *ctx,
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unsigned usage);
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bool r600_init_resource(struct r600_common_screen *rscreen,
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struct r600_resource *res,
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unsigned size, unsigned alignment,
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uint64_t size, unsigned alignment,
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bool use_reusable_pool);
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struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
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const struct pipe_resource *templ,
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@@ -482,7 +482,7 @@ static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
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r600_texture_get_fmask_info(rscreen, rtex,
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rtex->resource.b.b.nr_samples, &rtex->fmask);
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rtex->fmask.offset = align(rtex->size, rtex->fmask.alignment);
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rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
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rtex->size = rtex->fmask.offset + rtex->fmask.size;
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}
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@@ -585,7 +585,7 @@ static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
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r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
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}
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rtex->cmask.offset = align(rtex->size, rtex->cmask.alignment);
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rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
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rtex->size = rtex->cmask.offset + rtex->cmask.size;
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if (rscreen->chip_class >= SI)
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@@ -747,14 +747,14 @@ void r600_print_texture_info(struct r600_texture *rtex, FILE *f)
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(rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
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if (rtex->fmask.size)
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fprintf(f, " FMask: offset=%u, size=%u, alignment=%u, pitch_in_pixels=%u, "
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fprintf(f, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
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"bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
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rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
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rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
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rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
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if (rtex->cmask.size)
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fprintf(f, " CMask: offset=%u, size=%u, alignment=%u, pitch=%u, "
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fprintf(f, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch=%u, "
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"height=%u, xalign=%u, yalign=%u, slice_tile_max=%u\n",
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rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
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rtex->cmask.pitch, rtex->cmask.height, rtex->cmask.xalign,
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@@ -768,7 +768,7 @@ void r600_print_texture_info(struct r600_texture *rtex, FILE *f)
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rtex->htile.height, rtex->htile.xalign, rtex->htile.yalign);
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if (rtex->dcc_offset) {
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fprintf(f, " DCC: offset=%u, size=%"PRIu64", alignment=%"PRIu64"\n",
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fprintf(f, " DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%"PRIu64"\n",
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rtex->dcc_offset, rtex->surface.dcc_size,
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rtex->surface.dcc_alignment);
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for (i = 0; i <= rtex->surface.last_level; i++)
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@@ -873,7 +873,7 @@ r600_texture_create_object(struct pipe_screen *screen,
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if (!buf && rtex->surface.dcc_size &&
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!(rscreen->debug_flags & DBG_NO_DCC)) {
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/* Reserve space for the DCC buffer. */
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rtex->dcc_offset = align(rtex->size, rtex->surface.dcc_alignment);
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rtex->dcc_offset = align64(rtex->size, rtex->surface.dcc_alignment);
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rtex->size = rtex->dcc_offset + rtex->surface.dcc_size;
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rtex->cb_color_info |= VI_S_028C70_DCC_ENABLE(1);
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}
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