swrast: introduce new swrast_texture_image struct

No subclass fields yet.  Subsequent patches will add the fields related
to software rendering that are currently in gl_texture_image.
This commit is contained in:
Brian Paul
2011-09-17 14:50:48 -06:00
parent 146f536b33
commit 1da896803c
3 changed files with 63 additions and 0 deletions
+29
View File
@@ -109,6 +109,35 @@ typedef void (*validate_texture_image_func)(struct gl_context *ctx,
_NEW_DEPTH)
/**
* Subclass of gl_texture_image.
* We need extra fields/info to keep tracking of mapped texture buffers,
* strides and Fetch/Store functions.
*/
struct swrast_texture_image
{
struct gl_texture_image Base;
/* XXX new members coming soon */
};
/** cast wrapper */
static INLINE struct swrast_texture_image *
swrast_texture_image(struct gl_texture_image *img)
{
return (struct swrast_texture_image *) img;
}
/** cast wrapper */
static INLINE const struct swrast_texture_image *
swrast_texture_image_const(const struct gl_texture_image *img)
{
return (const struct swrast_texture_image *) img;
}
/**
* \struct SWcontext
* \brief Per-context state that's private to the software rasterizer module.
+27
View File
@@ -28,9 +28,36 @@
#include "main/context.h"
#include "main/fbobject.h"
#include "main/teximage.h"
#include "swrast/swrast.h"
#include "swrast/s_context.h"
/**
* Allocate a new swrast_texture_image (a subclass of gl_texture_image).
* Called via ctx->Driver.NewTextureImage().
*/
struct gl_texture_image *
_swrast_new_texture_image( struct gl_context *ctx )
{
(void) ctx;
return (struct gl_texture_image *) CALLOC_STRUCT(swrast_texture_image);
}
/**
* Free a swrast_texture_image (a subclass of gl_texture_image).
* Called via ctx->Driver.DeleteTextureImage().
*/
void
_swrast_delete_texture_image(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
/* Nothing special for the subclass yet */
_mesa_delete_texture_image(ctx, texImage);
}
/**
* Error checking for debugging only.
*/
+7
View File
@@ -182,6 +182,13 @@ _swrast_render_start( struct gl_context *ctx );
extern void
_swrast_render_finish( struct gl_context *ctx );
extern struct gl_texture_image *
_swrast_new_texture_image( struct gl_context *ctx );
extern void
_swrast_delete_texture_image(struct gl_context *ctx,
struct gl_texture_image *texImage);
extern void
_swrast_map_teximage(struct gl_context *ctx,
struct gl_texture_image *texImage,