mesa: update comments for gl_renderbuffer
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+9
-16
@@ -2530,39 +2530,32 @@ struct gl_shared_state
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/**
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* A renderbuffer stores colors or depth values or stencil values.
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* A framebuffer object will have a collection of these.
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* Data are read/written to the buffer with a handful of Get/Put functions.
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*
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* Instances of this object are allocated with the Driver's NewRenderbuffer
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* hook. Drivers will likely wrap this class inside a driver-specific
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* class to simulate inheritance.
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* Renderbuffers represent drawing surfaces such as color, depth and/or
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* stencil. A framebuffer object has a set of renderbuffers.
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* Drivers will typically derive subclasses of this type.
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*/
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struct gl_renderbuffer
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{
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_glthread_Mutex Mutex; /**< for thread safety */
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_glthread_Mutex Mutex; /**< for thread safety */
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GLuint ClassID; /**< Useful for drivers */
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GLuint Name;
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GLint RefCount;
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GLuint Width, Height;
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GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
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GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
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GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
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GLubyte NumSamples;
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GLenum InternalFormat; /**< The user-specified format */
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GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
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GL_STENCIL_INDEX. */
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gl_format Format; /**< The actual renderbuffer memory format */
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/* Delete this renderbuffer */
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/** Delete this renderbuffer */
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void (*Delete)(struct gl_renderbuffer *rb);
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/* Allocate new storage for this renderbuffer */
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GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb,
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/** Allocate new storage for this renderbuffer */
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GLboolean (*AllocStorage)(struct gl_context *ctx,
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struct gl_renderbuffer *rb,
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GLenum internalFormat,
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GLuint width, GLuint height);
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};
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