u_blitter: don't create fragment program for cube maps unless supported.

should fix http://bugs.freedesktop.org/56906

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2012-11-09 20:31:00 +10:00
parent eabbe5c45f
commit 1d9738dab3
+6 -1
View File
@@ -877,13 +877,15 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_screen *screen = blitter->pipe->screen;
unsigned num_cbufs, i, target, max_samples;
boolean has_arraytex;
boolean has_arraytex, has_cubearraytex;
num_cbufs = MAX2(screen->get_param(screen,
PIPE_CAP_MAX_RENDER_TARGETS), 1);
max_samples = ctx->has_texture_multisample ? 2 : 1;
has_arraytex = screen->get_param(screen,
PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
has_cubearraytex = screen->get_param(screen,
PIPE_CAP_CUBE_MAP_ARRAY) != 0;
for (i = 0; i < num_cbufs; i++) {
blitter_get_fs_col(ctx, i, FALSE);
@@ -898,6 +900,9 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
target == PIPE_TEXTURE_2D_ARRAY)) {
continue;
}
if (!has_arraytex &&
(target == PIPE_TEXTURE_CUBE_ARRAY))
continue;
blitter_get_fs_texfetch_col(ctx, target, i);
blitter_get_fs_texfetch_depth(ctx, target, i);