i965: Lump SNB in with Ironlake for bigger VUEs.

This gets the VS to the point of accepting vertices.  \o/
This commit is contained in:
Eric Anholt
2010-02-25 15:23:13 -08:00
parent d790564f94
commit 1d7aec053b
+2 -2
View File
@@ -279,7 +279,7 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
*/
attributes_in_vue = MAX2(c->nr_outputs, c->nr_inputs);
if (intel->is_ironlake)
if (intel->is_ironlake || intel->gen >= 6)
c->prog_data.urb_entry_size = (attributes_in_vue + 6 + 3) / 4;
else
c->prog_data.urb_entry_size = (attributes_in_vue + 2 + 3) / 4;
@@ -1273,7 +1273,7 @@ static void emit_vertex_write( struct brw_vs_compile *c)
brw_set_access_mode(p, BRW_ALIGN_1);
brw_MOV(p, offset(m0, 2), ndc);
if (intel->is_ironlake) {
if (intel->is_ironlake || intel->gen >= 6) {
/* There are 20 DWs (D0-D19) in VUE vertex header on Ironlake */
brw_MOV(p, offset(m0, 3), pos); /* a portion of vertex header */
/* m4, m5 contain the distances from vertex to the user clip planeXXX.