nv50: add missing draw_calls_indexed driver stat
Spotted when glancing at the VBO push code. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -702,6 +702,7 @@ nv50_draw_elements(struct nv50_context *nv50, bool shorten,
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prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
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}
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}
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NOUVEAU_DRV_STAT(&nv50->screen->base, draw_calls_indexed, 1);
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}
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static void
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