gallium: mark texture object data dirty in do_copy_texsubimage()
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@@ -1091,6 +1091,7 @@ do_copy_texsubimage(GLcontext *ctx,
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struct gl_texture_image *texImage =
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_mesa_select_tex_image(ctx, texObj, target, level);
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struct st_texture_image *stImage = st_texture_image(texImage);
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struct st_texture_object *stObj = st_texture_object(texObj);
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GLenum baseFormat = texImage->InternalFormat;
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struct gl_framebuffer *fb = ctx->ReadBuffer;
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struct st_renderbuffer *strb;
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@@ -1177,6 +1178,9 @@ do_copy_texsubimage(GLcontext *ctx,
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pipe_surface_reference(&dest_surface, NULL);
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/* flag data as dirty */
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stObj->dirtyData = GL_TRUE;
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if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
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ctx->Driver.GenerateMipmap(ctx, target, texObj);
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}
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