draw: reset the vertex id when injecting new primitive id
Without reseting the vertex id, with primitives where the same vertex is used with different primitives (e.g. tri/lines strips) our vbuf module won't re-emit those vertices with the changed primitive id. So lets reset the vertex id whenever injecting new primitive id to make sure that the vertex data is correctly emitted. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@@ -68,6 +68,15 @@ inject_primid(struct draw_stage *stage,
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for (i = 0; i < num_verts; ++i) {
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struct vertex_header *v = header->v[i];
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/* We have to reset the vertex_id because it's used by
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* vbuf to figure out if the vertex had already been
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* emitted. For line/tri strips the first vertex of
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* subsequent primitives would already be emitted,
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* but since we're changing the primitive id on the vertex
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* we want to make sure it's reemitted with the correct
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* data.
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*/
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v->vertex_id = UNDEFINED_VERTEX_ID;
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memcpy(&v->data[slot][0], &primid, sizeof(primid));
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memcpy(&v->data[slot][1], &primid, sizeof(primid));
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memcpy(&v->data[slot][2], &primid, sizeof(primid));
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