draw: reset the vertex id when injecting new primitive id

Without reseting the vertex id, with primitives where the same
vertex is used with different primitives (e.g. tri/lines strips)
our vbuf module won't re-emit those vertices with the changed
primitive id. So lets reset the vertex id whenever injecting
new primitive id to make sure that the vertex data is correctly
emitted.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Zack Rusin
2013-08-06 20:25:53 -04:00
parent 57cd326778
commit 1d425c4c6d
@@ -68,6 +68,15 @@ inject_primid(struct draw_stage *stage,
for (i = 0; i < num_verts; ++i) {
struct vertex_header *v = header->v[i];
/* We have to reset the vertex_id because it's used by
* vbuf to figure out if the vertex had already been
* emitted. For line/tri strips the first vertex of
* subsequent primitives would already be emitted,
* but since we're changing the primitive id on the vertex
* we want to make sure it's reemitted with the correct
* data.
*/
v->vertex_id = UNDEFINED_VERTEX_ID;
memcpy(&v->data[slot][0], &primid, sizeof(primid));
memcpy(&v->data[slot][1], &primid, sizeof(primid));
memcpy(&v->data[slot][2], &primid, sizeof(primid));