use VERT_ATTRIB_MAX for loop limit
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@@ -67,7 +67,7 @@ st_translate_vertex_shader(struct st_context *st,
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* Determine number of inputs, the mappings between VERT_ATTRIB_x
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* and TGSI generic input indexes, plus input attrib semantic info.
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*/
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for (attr = 0; attr < MAX_VERTEX_PROGRAM_ATTRIBS; attr++) {
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for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
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if (stvp->Base.Base.InputsRead & (1 << attr)) {
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stvp->input_to_index[attr] = vs.num_inputs;
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stvp->index_to_input[vs.num_inputs] = attr;
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