mesa: use more descriptive error messages for glUniform errors

Different errors for type mismatches, size mismatches and matrix/
non-matrix mismatches.  Use a common format of "uniformName"@location
in the messags.

Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
This commit is contained in:
Brian Paul
2015-03-19 08:10:19 -06:00
parent b0d422cd2a
commit 1cd3745911
+65 -4
View File
@@ -260,8 +260,8 @@ validate_uniform_parameters(struct gl_context *ctx,
if (uni->array_elements == 0) {
if (count > 1) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(count > 1 for non-array, location=%d)",
caller, location);
"%s(count = %u for non-array \"%s\"@%d)",
caller, count, uni->name, location);
return NULL;
}
@@ -601,6 +601,46 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
}
}
/**
* Return printable string for a given GLSL_TYPE_x
*/
static const char *
glsl_type_name(enum glsl_base_type type)
{
switch (type) {
case GLSL_TYPE_UINT:
return "uint";
case GLSL_TYPE_INT:
return "int";
case GLSL_TYPE_FLOAT:
return "float";
case GLSL_TYPE_DOUBLE:
return "double";
case GLSL_TYPE_BOOL:
return "bool";
case GLSL_TYPE_SAMPLER:
return "sampler";
case GLSL_TYPE_IMAGE:
return "image";
case GLSL_TYPE_ATOMIC_UINT:
return "atomic_uint";
case GLSL_TYPE_STRUCT:
return "struct";
case GLSL_TYPE_INTERFACE:
return "interface";
case GLSL_TYPE_ARRAY:
return "array";
case GLSL_TYPE_VOID:
return "void";
case GLSL_TYPE_ERROR:
return "error";
default:
return "other";
}
}
/**
* Called via glUniform*() functions.
*/
@@ -620,11 +660,28 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
if (uni == NULL)
return;
if (uni->type->is_matrix()) {
/* Can't set matrix uniforms (like mat4) with glUniform */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUniform%u(uniform \"%s\"@%d is matrix)",
src_components, uni->name, location);
return;
}
/* Verify that the types are compatible.
*/
const unsigned components = uni->type->is_sampler()
? 1 : uni->type->vector_elements;
if (components != src_components) {
/* glUniformN() must match float/vecN type */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUniform%u(\"%s\"@%u has %u components, not %u)",
src_components, uni->name, location,
components, src_components);
return;
}
bool match;
switch (uni->type->base_type) {
case GLSL_TYPE_BOOL:
@@ -639,8 +696,12 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
break;
}
if (uni->type->is_matrix() || components != src_components || !match) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
if (!match) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUniform%u(\"%s\"@%d is %s, not %s)",
src_components, uni->name, location,
glsl_type_name(uni->type->base_type),
glsl_type_name(basicType));
return;
}