glsl: add lower_derivatives_without_layout() helper

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
This commit is contained in:
Timothy Arceri
2024-09-11 14:56:53 +10:00
committed by Marge Bot
parent ff4596ae61
commit 1c88ed6194

View File

@@ -339,6 +339,43 @@ validate_geometry_shader_emissions(const struct gl_constants *consts,
}
}
/* For derivatives in compute shaders, GLSL_NV_compute_shader_derivatives
* states:
*
* If neither layout qualifier is specified, derivatives in compute
* shaders return zero, which is consistent with the handling of built-in
* texture functions like texture() in GLSL 4.50 compute shaders.
*/
static void
lower_derivatives_without_layout(nir_builder *b)
{
if (b->shader->info.stage != MESA_SHADER_COMPUTE ||
b->shader->info.derivative_group != DERIVATIVE_GROUP_NONE)
return;
nir_foreach_function_impl(impl, b->shader) {
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
nir_intrinsic_op op = intrin->intrinsic;
if (op != nir_intrinsic_ddx && op != nir_intrinsic_ddx_fine && op != nir_intrinsic_ddx_coarse &&
op != nir_intrinsic_ddy && op != nir_intrinsic_ddy_fine && op != nir_intrinsic_ddy_coarse)
continue;
nir_def *def = &intrin->def;
b->cursor = nir_before_instr(instr);
nir_def *zero = nir_imm_zero(b, def->num_components,
def->bit_size);
nir_def_replace(def, zero);
} else {
continue;
}
}
}
}
}
/**
* Generate a string describing the mode of a variable
*/
@@ -2844,6 +2881,8 @@ link_intrastage_shaders(void *mem_ctx,
*/
nir_validate_shader(linked->Program->nir, "post shader stage combine");
lower_derivatives_without_layout(&b);
/* Set the linked source BLAKE3. */
if (num_shaders == 1) {
memcpy(linked->linked_source_blake3, shader_list[0]->compiled_source_blake3,