vc4: Move simulator memory management to a u_mm.h heap.

Now we aren't limited to 256MB total allocated across a driver instance,
just 256MB at one time.  We're still copying in and out, which should get
fixed.
This commit is contained in:
Eric Anholt
2016-10-12 10:30:41 -07:00
parent 9f75522382
commit 1c38ee380d
5 changed files with 208 additions and 41 deletions
+2
View File
@@ -349,6 +349,8 @@ vc4_bo_open_handle(struct vc4_screen *screen,
bo->private = false;
#ifdef USE_VC4_SIMULATOR
vc4_simulator_open_from_handle(screen->fd, winsys_stride,
bo->handle, bo->size);
vc4_bo_map(bo);
bo->simulator_winsys_map = bo->map;
bo->simulator_winsys_stride = winsys_stride;
+2
View File
@@ -429,6 +429,8 @@ int vc4_simulator_flush(struct vc4_context *vc4,
struct drm_vc4_submit_cl *args,
struct vc4_job *job);
int vc4_simulator_ioctl(int fd, unsigned long request, void *arg);
void vc4_simulator_open_from_handle(int fd, uint32_t winsys_stride,
int handle, uint32_t size);
static inline int
vc4_ioctl(int fd, unsigned long request, void *arg)
+4
View File
@@ -47,6 +47,8 @@ struct vc4_bo;
#define VC4_MAX_MIP_LEVELS 12
#define VC4_MAX_TEXTURE_SAMPLERS 16
struct vc4_simulator_file;
struct vc4_screen {
struct pipe_screen base;
int fd;
@@ -83,6 +85,8 @@ struct vc4_screen {
uint32_t bo_size;
uint32_t bo_count;
bool has_control_flow;
struct vc4_simulator_file *sim_file;
};
static inline struct vc4_screen *
+199 -39
View File
@@ -26,6 +26,7 @@
#include <sys/mman.h>
#include "xf86drm.h"
#include "util/u_memory.h"
#include "util/u_mm.h"
#include "util/ralloc.h"
#include "vc4_screen.h"
@@ -40,55 +41,147 @@ static struct vc4_simulator_state {
void *mem;
ssize_t mem_size;
struct mem_block *heap;
struct mem_block *overflow;
/** Mapping from GEM handle to struct vc4_simulator_bo * */
struct hash_table *fd_map;
int refcount;
} sim_state = {
.mutex = _MTX_INITIALIZER_NP,
};
/** Per-GEM-fd state for the simulator. */
struct vc4_simulator_file {
int fd;
/* This is weird -- we make a "vc4_device" per file, even though on
* the kernel side this is a global. We do this so that kernel code
* calling us for BO allocation can get to our screen.
*/
struct drm_device dev;
/** Mapping from GEM handle to struct vc4_simulator_bo * */
struct hash_table *bo_map;
};
/** Wrapper for drm_vc4_bo tracking the simulator-specific state. */
struct vc4_simulator_bo {
struct drm_vc4_bo base;
struct vc4_simulator_file *file;
/** Area for this BO within sim_state->mem */
struct mem_block *block;
int handle;
};
static void *
int_to_key(int key)
{
return (void *)(uintptr_t)key;
}
static struct vc4_simulator_file *
vc4_get_simulator_file_for_fd(int fd)
{
struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
int_to_key(fd + 1));
return entry ? entry->data : NULL;
}
/* A marker placed just after each BO, then checked after rendering to make
* sure it's still there.
*/
#define BO_SENTINEL 0xfedcba98
#define OVERFLOW_SIZE (32 * 1024 * 1024)
#define PAGE_ALIGN2 12
static struct drm_gem_cma_object *
vc4_wrap_bo_with_cma(struct drm_device *dev, struct vc4_bo *bo)
/**
* Allocates space in simulator memory and returns a tracking struct for it
* that also contains the drm_gem_cma_object struct.
*/
static struct vc4_simulator_bo *
vc4_create_simulator_bo(int fd, int handle, unsigned size)
{
struct drm_vc4_bo *drm_bo = CALLOC_STRUCT(drm_vc4_bo);
struct drm_gem_cma_object *obj = &drm_bo->base;
uint32_t size = align(bo->size, 4096);
struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
struct vc4_simulator_bo *sim_bo = rzalloc(file,
struct vc4_simulator_bo);
struct drm_vc4_bo *bo = &sim_bo->base;
struct drm_gem_cma_object *obj = &bo->base;
size = align(size, 4096);
sim_bo->file = file;
sim_bo->handle = handle;
mtx_lock(&sim_state.mutex);
sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, PAGE_ALIGN2, 0);
mtx_unlock(&sim_state.mutex);
assert(sim_bo->block);
drm_bo->bo = bo;
obj->base.size = size;
obj->base.dev = dev;
obj->vaddr = sim_state.mem + dev->simulator_mem_next;
obj->base.dev = &file->dev;
obj->vaddr = sim_state.mem + sim_bo->block->ofs;
obj->paddr = simpenrose_hw_addr(obj->vaddr);
dev->simulator_mem_next += size + sizeof(uint32_t);
dev->simulator_mem_next = align(dev->simulator_mem_next, 4096);
assert(dev->simulator_mem_next <= sim_state.mem_size);
*(uint32_t *)(obj->vaddr + size) = BO_SENTINEL;
*(uint32_t *)(obj->vaddr + bo->size) = BO_SENTINEL;
/* A handle of 0 is used for vc4_gem.c internal allocations that
* don't need to go in the lookup table.
*/
if (handle != 0) {
mtx_lock(&sim_state.mutex);
_mesa_hash_table_insert(file->bo_map, int_to_key(handle), bo);
mtx_unlock(&sim_state.mutex);
}
return obj;
return sim_bo;
}
static void
vc4_free_simulator_bo(struct vc4_simulator_bo *sim_bo)
{
struct vc4_simulator_file *sim_file = sim_bo->file;
mtx_lock(&sim_state.mutex);
u_mmFreeMem(sim_bo->block);
if (sim_bo->handle) {
struct hash_entry *entry =
_mesa_hash_table_search(sim_file->bo_map,
int_to_key(sim_bo->handle));
_mesa_hash_table_remove(sim_file->bo_map, entry);
}
mtx_unlock(&sim_state.mutex);
ralloc_free(sim_bo);
}
static struct vc4_simulator_bo *
vc4_get_simulator_bo(struct vc4_simulator_file *file, int gem_handle)
{
mtx_lock(&sim_state.mutex);
struct hash_entry *entry =
_mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
mtx_unlock(&sim_state.mutex);
return entry ? entry->data : NULL;
}
struct drm_gem_cma_object *
drm_gem_cma_create(struct drm_device *dev, size_t size)
{
struct vc4_context *vc4 = dev->vc4;
struct vc4_screen *screen = vc4->screen;
struct vc4_bo *bo = vc4_bo_alloc(screen, size, "simulator validate");
return vc4_wrap_bo_with_cma(dev, bo);
struct vc4_screen *screen = dev->screen;
struct vc4_simulator_bo *sim_bo = vc4_create_simulator_bo(screen->fd,
0, size);
return &sim_bo->base.base;
}
static int
vc4_simulator_pin_bos(struct drm_device *dev, struct vc4_job *job,
struct vc4_exec_info *exec)
{
int fd = dev->screen->fd;
struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
struct drm_vc4_submit_cl *args = exec->args;
struct vc4_bo **bos = job->bo_pointers.base;
@@ -96,9 +189,12 @@ vc4_simulator_pin_bos(struct drm_device *dev, struct vc4_job *job,
exec->bo = calloc(exec->bo_count, sizeof(void *));
for (int i = 0; i < exec->bo_count; i++) {
struct vc4_bo *bo = bos[i];
struct drm_gem_cma_object *obj = vc4_wrap_bo_with_cma(dev, bo);
struct vc4_simulator_bo *sim_bo =
vc4_get_simulator_bo(file, bo->handle);
struct drm_vc4_bo *drm_bo = &sim_bo->base;
struct drm_gem_cma_object *obj = &drm_bo->base;
struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base);
drm_bo->bo = bo;
#if 0
fprintf(stderr, "bo hindex %d: %s\n", i, bo->name);
#endif
@@ -128,14 +224,14 @@ vc4_simulator_unpin_bos(struct vc4_exec_info *exec)
struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base);
struct vc4_bo *bo = drm_bo->bo;
assert(*(uint32_t *)(obj->vaddr + bo->size) == BO_SENTINEL);
assert(*(uint32_t *)(obj->vaddr +
obj->base.size) == BO_SENTINEL);
memcpy(bo->map, obj->vaddr, bo->size);
if (drm_bo->validated_shader) {
free(drm_bo->validated_shader->texture_samples);
free(drm_bo->validated_shader);
}
free(obj);
}
free(exec->bo);
@@ -204,8 +300,8 @@ vc4_dump_to_file(struct vc4_exec_info *exec)
/* Add the static overflow memory area. */
bo_state[i].handle = exec->bo_count;
bo_state[i].paddr = 0;
bo_state[i].size = OVERFLOW_SIZE;
bo_state[i].paddr = sim_state.overflow->ofs;
bo_state[i].size = sim_state.overflow->size;
i++;
fwrite(bo_state, sizeof(*bo_state), state->bo_count, f);
@@ -221,8 +317,8 @@ vc4_dump_to_file(struct vc4_exec_info *exec)
fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
}
void *overflow = calloc(1, OVERFLOW_SIZE);
fwrite(overflow, 1, OVERFLOW_SIZE, f);
void *overflow = calloc(1, sim_state.overflow->size);
fwrite(overflow, 1, sim_state.overflow->size, f);
free(overflow);
free(state);
@@ -234,17 +330,16 @@ int
vc4_simulator_flush(struct vc4_context *vc4,
struct drm_vc4_submit_cl *args, struct vc4_job *job)
{
struct vc4_screen *screen = vc4->screen;
int fd = screen->fd;
struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
uint32_t winsys_stride = ctex ? ctex->bo->simulator_winsys_stride : 0;
uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0;
uint32_t row_len = MIN2(sim_stride, winsys_stride);
struct vc4_exec_info exec;
struct drm_device local_dev = {
.vc4 = vc4,
.simulator_mem_next = OVERFLOW_SIZE,
};
struct drm_device *dev = &local_dev;
struct drm_device *dev = &file->dev;
int ret;
memset(&exec, 0, sizeof(exec));
@@ -311,11 +406,12 @@ vc4_simulator_flush(struct vc4_context *vc4,
list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec.unref_list,
unref_head) {
struct vc4_simulator_bo *sim_bo = (struct vc4_simulator_bo *)bo;
struct drm_gem_cma_object *obj = &sim_bo->base.base;
list_del(&bo->unref_head);
assert(*(uint32_t *)(bo->base.vaddr + bo->bo->size) ==
assert(*(uint32_t *)(obj->vaddr + obj->base.size) ==
BO_SENTINEL);
vc4_bo_unreference(&bo->bo);
free(bo);
vc4_free_simulator_bo(sim_bo);
}
if (ctex && ctex->bo->simulator_winsys_map) {
@@ -329,6 +425,19 @@ vc4_simulator_flush(struct vc4_context *vc4,
return 0;
}
/**
* Do fixups after a BO has been opened from a handle.
*
* This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
* time, but we're still using drmPrimeFDToHandle() so we have this helper to
* be called afterward instead.
*/
void vc4_simulator_open_from_handle(int fd, uint32_t winsys_stride,
int handle, uint32_t size)
{
vc4_create_simulator_bo(fd, handle, size);
}
/**
* Simulated ioctl(fd, DRM_VC4_CREATE_BO) implementation.
*
@@ -349,6 +458,8 @@ vc4_simulator_create_bo_ioctl(int fd, struct drm_vc4_create_bo *args)
args->handle = create.handle;
vc4_create_simulator_bo(fd, create.handle, args->size);
return ret;
}
@@ -376,6 +487,8 @@ vc4_simulator_create_shader_bo_ioctl(int fd,
args->handle = create.handle;
vc4_create_simulator_bo(fd, create.handle, args->size);
struct drm_mode_map_dumb map = {
.handle = create.handle
};
@@ -410,6 +523,20 @@ vc4_simulator_mmap_bo_ioctl(int fd, struct drm_vc4_mmap_bo *args)
return ret;
}
static int
vc4_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
{
/* Free the simulator's internal tracking. */
struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
struct vc4_simulator_bo *sim_bo = vc4_get_simulator_bo(file,
args->handle);
vc4_free_simulator_bo(sim_bo);
/* Pass the call on down. */
return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
}
static int
vc4_simulator_get_param_ioctl(int fd, struct drm_vc4_get_param *args)
{
@@ -456,8 +583,10 @@ vc4_simulator_ioctl(int fd, unsigned long request, void *args)
case DRM_IOCTL_VC4_GET_PARAM:
return vc4_simulator_get_param_ioctl(fd, args);
case DRM_IOCTL_GEM_OPEN:
case DRM_IOCTL_GEM_CLOSE:
return vc4_simulator_gem_close_ioctl(fd, args);
case DRM_IOCTL_GEM_OPEN:
case DRM_IOCTL_GEM_FLINK:
return drmIoctl(fd, request, args);
default:
@@ -466,8 +595,8 @@ vc4_simulator_ioctl(int fd, unsigned long request, void *args)
}
}
void
vc4_simulator_init(struct vc4_screen *screen)
static void
vc4_simulator_init_global(void)
{
mtx_lock(&sim_state.mutex);
if (sim_state.refcount++) {
@@ -479,6 +608,7 @@ vc4_simulator_init(struct vc4_screen *screen)
sim_state.mem = calloc(sim_state.mem_size, 1);
if (!sim_state.mem)
abort();
sim_state.heap = u_mmInit(0, sim_state.mem_size);
/* We supply our own memory so that we can have more aperture
* available (256MB instead of simpenrose's default 64MB).
@@ -492,9 +622,37 @@ vc4_simulator_init(struct vc4_screen *screen)
* up over the whole lifetime of simpenrose (not reused on each
* flush), so it had better be big.
*/
simpenrose_supply_overflow_mem(0, OVERFLOW_SIZE);
sim_state.overflow = u_mmAllocMem(sim_state.heap, 32 * 1024 * 1024,
PAGE_ALIGN2, 0);
simpenrose_supply_overflow_mem(sim_state.overflow->ofs,
sim_state.overflow->size);
mtx_unlock(&sim_state.mutex);
sim_state.fd_map =
_mesa_hash_table_create(NULL,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
}
void
vc4_simulator_init(struct vc4_screen *screen)
{
vc4_simulator_init_global();
screen->sim_file = rzalloc(screen, struct vc4_simulator_file);
screen->sim_file->bo_map =
_mesa_hash_table_create(screen->sim_file,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
mtx_lock(&sim_state.mutex);
_mesa_hash_table_insert(sim_state.fd_map, int_to_key(screen->fd + 1),
screen->sim_file);
mtx_unlock(&sim_state.mutex);
screen->sim_file->dev.screen = screen;
}
void
@@ -502,6 +660,8 @@ vc4_simulator_destroy(struct vc4_screen *screen)
{
mtx_lock(&sim_state.mutex);
if (!--sim_state.refcount) {
_mesa_hash_table_destroy(sim_state.fd_map, NULL);
u_mmDestroy(sim_state.heap);
free(sim_state.mem);
/* No memsetting it, because it contains the mutex. */
}
@@ -78,8 +78,7 @@ typedef uint16_t u16;
typedef uint32_t u32;
struct drm_device {
struct vc4_context *vc4;
uint32_t simulator_mem_next;
struct vc4_screen *screen;
};
struct drm_gem_object {