mesa: fix 'make check' by moving bindless functions at the right place
Fixes: 5f249b9f05 ("mapi: add GL_ARB_bindless_texture entry points")
Reported-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
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Michel Dänzer
parent
1d132712fe
commit
1c00af4264
@@ -965,6 +965,24 @@ const struct function common_desktop_functions_possible[] = {
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{ "glBufferPageCommitmentARB", 43, -1 },
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{ "glNamedBufferPageCommitmentARB", 43, -1 },
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/* GL_ARB_bindless_texture */
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{ "glGetTextureHandleARB", 40, -1 },
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{ "glGetTextureSamplerHandleARB", 40, -1 },
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{ "glMakeTextureHandleResidentARB", 40, -1 },
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{ "glMakeTextureHandleNonResidentARB", 40, -1 },
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{ "glIsTextureHandleResidentARB", 40, -1 },
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{ "glGetImageHandleARB", 40, -1 },
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{ "glMakeImageHandleResidentARB", 40, -1 },
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{ "glMakeImageHandleNonResidentARB", 40, -1 },
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{ "glIsImageHandleResidentARB", 40, -1 },
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{ "glUniformHandleui64ARB", 40, -1 },
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{ "glUniformHandleui64vARB", 40, -1 },
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{ "glProgramUniformHandleui64ARB", 40, -1 },
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{ "glProgramUniformHandleui64vARB", 40, -1 },
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{ "glVertexAttribL1ui64ARB", 40, -1 },
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{ "glVertexAttribL1ui64vARB", 40, -1 },
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{ "glGetVertexAttribLui64vARB", 40, -1 },
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{ NULL, 0, -1 }
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};
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@@ -2374,24 +2392,6 @@ const struct function gles2_functions_possible[] = {
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/* GL_KHR_blend_equation_advanced */
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{ "glBlendBarrierKHR", 20, -1 },
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/* GL_ARB_bindless_texture */
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{ "glGetTextureHandleARB", 40, -1 },
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{ "glGetTextureSamplerHandleARB", 40, -1 },
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{ "glMakeTextureHandleResidentARB", 40, -1 },
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{ "glMakeTextureHandleNonResidentARB", 40, -1 },
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{ "glIsTextureHandleResidentARB", 40, -1 },
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{ "glGetImageHandleARB", 40, -1 },
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{ "glMakeImageHandleResidentARB", 40, -1 },
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{ "glMakeImageHandleNonResidentARB", 40, -1 },
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{ "glIsImageHandleResidentARB", 40, -1 },
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{ "glUniformHandleui64ARB", 40, -1 },
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{ "glUniformHandleui64vARB", 40, -1 },
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{ "glProgramUniformHandleui64ARB", 40, -1 },
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{ "glProgramUniformHandleui64vARB", 40, -1 },
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{ "glVertexAttribL1ui64ARB", 40, -1 },
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{ "glVertexAttribL1ui64vARB", 40, -1 },
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{ "glGetVertexAttribLui64vARB", 40, -1 },
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{ NULL, 0, -1 }
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};
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