mesa: fix 'make check' by moving bindless functions at the right place

Fixes: 5f249b9f05 ("mapi: add GL_ARB_bindless_texture entry points")
Reported-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Samuel Pitoiset
2017-06-14 18:08:09 +02:00
committed by Michel Dänzer
parent 1d132712fe
commit 1c00af4264
+18 -18
View File
@@ -965,6 +965,24 @@ const struct function common_desktop_functions_possible[] = {
{ "glBufferPageCommitmentARB", 43, -1 },
{ "glNamedBufferPageCommitmentARB", 43, -1 },
/* GL_ARB_bindless_texture */
{ "glGetTextureHandleARB", 40, -1 },
{ "glGetTextureSamplerHandleARB", 40, -1 },
{ "glMakeTextureHandleResidentARB", 40, -1 },
{ "glMakeTextureHandleNonResidentARB", 40, -1 },
{ "glIsTextureHandleResidentARB", 40, -1 },
{ "glGetImageHandleARB", 40, -1 },
{ "glMakeImageHandleResidentARB", 40, -1 },
{ "glMakeImageHandleNonResidentARB", 40, -1 },
{ "glIsImageHandleResidentARB", 40, -1 },
{ "glUniformHandleui64ARB", 40, -1 },
{ "glUniformHandleui64vARB", 40, -1 },
{ "glProgramUniformHandleui64ARB", 40, -1 },
{ "glProgramUniformHandleui64vARB", 40, -1 },
{ "glVertexAttribL1ui64ARB", 40, -1 },
{ "glVertexAttribL1ui64vARB", 40, -1 },
{ "glGetVertexAttribLui64vARB", 40, -1 },
{ NULL, 0, -1 }
};
@@ -2374,24 +2392,6 @@ const struct function gles2_functions_possible[] = {
/* GL_KHR_blend_equation_advanced */
{ "glBlendBarrierKHR", 20, -1 },
/* GL_ARB_bindless_texture */
{ "glGetTextureHandleARB", 40, -1 },
{ "glGetTextureSamplerHandleARB", 40, -1 },
{ "glMakeTextureHandleResidentARB", 40, -1 },
{ "glMakeTextureHandleNonResidentARB", 40, -1 },
{ "glIsTextureHandleResidentARB", 40, -1 },
{ "glGetImageHandleARB", 40, -1 },
{ "glMakeImageHandleResidentARB", 40, -1 },
{ "glMakeImageHandleNonResidentARB", 40, -1 },
{ "glIsImageHandleResidentARB", 40, -1 },
{ "glUniformHandleui64ARB", 40, -1 },
{ "glUniformHandleui64vARB", 40, -1 },
{ "glProgramUniformHandleui64ARB", 40, -1 },
{ "glProgramUniformHandleui64vARB", 40, -1 },
{ "glVertexAttribL1ui64ARB", 40, -1 },
{ "glVertexAttribL1ui64vARB", 40, -1 },
{ "glGetVertexAttribLui64vARB", 40, -1 },
{ NULL, 0, -1 }
};