r200: Sort list of enabled extensions
Note that ARB_occlusion_query was previously enabled twice. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -367,23 +367,30 @@ GLboolean r200CreateContext( gl_api api,
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ctx->Extensions.ARB_half_float_pixel = true;
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ctx->Extensions.ARB_occlusion_query = true;
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ctx->Extensions.ARB_point_sprite = true;
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ctx->Extensions.ARB_texture_border_clamp = true;
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ctx->Extensions.ARB_texture_cube_map = true;
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ctx->Extensions.ARB_texture_env_combine = true;
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ctx->Extensions.ARB_texture_env_dot3 = true;
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ctx->Extensions.ARB_texture_env_crossbar = true;
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ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
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ctx->Extensions.ARB_vertex_program = true;
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ctx->Extensions.ATI_fragment_shader = (ctx->Const.MaxTextureUnits == 6);
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ctx->Extensions.ATI_texture_env_combine3 = true;
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ctx->Extensions.ATI_texture_mirror_once = true;
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ctx->Extensions.EXT_blend_color = true;
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ctx->Extensions.EXT_blend_equation_separate = true;
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ctx->Extensions.EXT_blend_func_separate = true;
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ctx->Extensions.EXT_blend_minmax = true;
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ctx->Extensions.EXT_gpu_program_parameters = true;
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ctx->Extensions.EXT_packed_depth_stencil = true;
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ctx->Extensions.EXT_point_parameters = true;
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ctx->Extensions.EXT_texture_env_dot3 = true;
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ctx->Extensions.EXT_texture_filter_anisotropic = true;
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ctx->Extensions.EXT_texture_mirror_clamp = true;
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ctx->Extensions.ATI_texture_env_combine3 = true;
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ctx->Extensions.ATI_texture_mirror_once = true;
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ctx->Extensions.MESA_pack_invert = true;
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ctx->Extensions.NV_texture_rectangle = true;
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ctx->Extensions.OES_EGL_image = true;
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ctx->Extensions.ARB_occlusion_query = true;
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if (!(rmesa->radeon.radeonScreen->chip_flags & R200_CHIPSET_YCBCR_BROKEN)) {
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/* yuv textures don't work with some chips - R200 / rv280 okay so far
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@@ -399,19 +406,6 @@ GLboolean r200CreateContext( gl_api api,
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ctx->Extensions.ANGLE_texture_compression_dxt = true;
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}
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ctx->Extensions.ARB_texture_cube_map = true;
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ctx->Extensions.EXT_blend_equation_separate = true;
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ctx->Extensions.EXT_blend_func_separate = true;
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ctx->Extensions.ARB_vertex_program = true;
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ctx->Extensions.EXT_gpu_program_parameters = true;
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ctx->Extensions.ATI_fragment_shader = (ctx->Const.MaxTextureUnits == 6);
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ctx->Extensions.ARB_point_sprite = true;
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ctx->Extensions.EXT_point_parameters = true;
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#if 0
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r200InitDriverFuncs( ctx );
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r200InitIoctlFuncs( ctx );
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