radv: add remaining RT shader args for separate compilation
Also wrap RT args into struct {} rt for improved consistency
and remove some 'ray_' prefixes.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22096>
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Marge Bot
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be235ce938
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1be3a558f2
@@ -143,13 +143,31 @@ struct ac_shader_args {
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struct ac_arg force_vrs_rates;
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/* RT */
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struct ac_arg rt_shader_pc;
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struct ac_arg sbt_descriptors;
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struct ac_arg ray_launch_size;
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struct ac_arg ray_launch_size_addr;
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struct ac_arg ray_launch_id;
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struct ac_arg rt_dynamic_callable_stack_base;
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struct ac_arg rt_traversal_shader_addr;
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struct {
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struct ac_arg shader_pc;
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struct ac_arg sbt_descriptors;
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struct ac_arg launch_size;
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struct ac_arg launch_size_addr;
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struct ac_arg launch_id;
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struct ac_arg dynamic_callable_stack_base;
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struct ac_arg traversal_shader;
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struct ac_arg next_shader;
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struct ac_arg shader_record;
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struct ac_arg payload_offset;
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struct ac_arg ray_origin;
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struct ac_arg ray_tmin;
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struct ac_arg ray_direction;
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struct ac_arg ray_tmax;
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struct ac_arg cull_mask_and_flags;
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struct ac_arg sbt_offset;
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struct ac_arg sbt_stride;
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struct ac_arg miss_index;
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struct ac_arg accel_struct;
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struct ac_arg primitive_id;
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struct ac_arg instance_addr;
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struct ac_arg geometry_id_and_flags;
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struct ac_arg hit_kind;
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} rt;
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};
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void ac_add_arg(struct ac_shader_args *info, enum ac_arg_regfile regfile, unsigned registers,
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@@ -8269,19 +8269,19 @@ visit_intrinsic(isel_context* ctx, nir_intrinsic_instr* instr)
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}
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case nir_intrinsic_load_ray_launch_size: {
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Temp dst = get_ssa_temp(ctx, &instr->dest.ssa);
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bld.copy(Definition(dst), Operand(get_arg(ctx, ctx->args->ray_launch_size)));
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bld.copy(Definition(dst), Operand(get_arg(ctx, ctx->args->rt.launch_size)));
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emit_split_vector(ctx, dst, 3);
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break;
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}
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case nir_intrinsic_load_ray_launch_id: {
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Temp dst = get_ssa_temp(ctx, &instr->dest.ssa);
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bld.copy(Definition(dst), Operand(get_arg(ctx, ctx->args->ray_launch_id)));
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bld.copy(Definition(dst), Operand(get_arg(ctx, ctx->args->rt.launch_id)));
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emit_split_vector(ctx, dst, 3);
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break;
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}
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case nir_intrinsic_load_ray_launch_size_addr_amd: {
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Temp dst = get_ssa_temp(ctx, &instr->dest.ssa);
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Temp addr = get_arg(ctx, ctx->args->ray_launch_size_addr);
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Temp addr = get_arg(ctx, ctx->args->rt.launch_size_addr);
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assert(addr.regClass() == s2);
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bld.copy(Definition(dst), Operand(addr));
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break;
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@@ -8994,7 +8994,7 @@ visit_intrinsic(isel_context* ctx, nir_intrinsic_instr* instr)
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}
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case nir_intrinsic_load_sbt_base_amd: {
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Temp dst = get_ssa_temp(ctx, &instr->dest.ssa);
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Temp addr = get_arg(ctx, ctx->args->sbt_descriptors);
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Temp addr = get_arg(ctx, ctx->args->rt.sbt_descriptors);
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assert(addr.regClass() == s2);
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bld.copy(Definition(dst), Operand(addr));
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break;
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@@ -9002,7 +9002,7 @@ visit_intrinsic(isel_context* ctx, nir_intrinsic_instr* instr)
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case nir_intrinsic_bvh64_intersect_ray_amd: visit_bvh64_intersect_ray_amd(ctx, instr); break;
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case nir_intrinsic_load_rt_dynamic_callable_stack_base_amd:
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bld.copy(Definition(get_ssa_temp(ctx, &instr->dest.ssa)),
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get_arg(ctx, ctx->args->rt_dynamic_callable_stack_base));
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get_arg(ctx, ctx->args->rt.dynamic_callable_stack_base));
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break;
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case nir_intrinsic_overwrite_vs_arguments_amd: {
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ctx->arg_temps[ctx->args->vertex_id.arg_index] = get_ssa_temp(ctx, instr->src[0].ssa);
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@@ -11516,9 +11516,9 @@ select_rt_prolog(Program* program, ac_shader_config* config,
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* Local invocation IDs: v[0-2]
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*/
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PhysReg in_ring_offsets = get_arg_reg(in_args, in_args->ring_offsets);
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PhysReg in_launch_size_addr = get_arg_reg(in_args, in_args->ray_launch_size_addr);
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PhysReg in_shader_addr = get_arg_reg(in_args, in_args->rt_traversal_shader_addr);
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PhysReg in_stack_base = get_arg_reg(in_args, in_args->rt_dynamic_callable_stack_base);
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PhysReg in_launch_size_addr = get_arg_reg(in_args, in_args->rt.launch_size_addr);
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PhysReg in_shader_addr = get_arg_reg(in_args, in_args->rt.traversal_shader);
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PhysReg in_stack_base = get_arg_reg(in_args, in_args->rt.dynamic_callable_stack_base);
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PhysReg in_wg_id_x = get_arg_reg(in_args, in_args->workgroup_ids[0]);
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PhysReg in_wg_id_y = get_arg_reg(in_args, in_args->workgroup_ids[1]);
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PhysReg in_wg_id_z = get_arg_reg(in_args, in_args->workgroup_ids[2]);
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@@ -11541,13 +11541,13 @@ select_rt_prolog(Program* program, ac_shader_config* config,
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* Ray launch IDs: v[0-2]
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* Stack pointer: v[3]
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*/
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PhysReg out_shader_pc = get_arg_reg(out_args, out_args->rt_shader_pc);
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PhysReg out_launch_size_x = get_arg_reg(out_args, out_args->ray_launch_size);
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PhysReg out_shader_pc = get_arg_reg(out_args, out_args->rt.shader_pc);
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PhysReg out_launch_size_x = get_arg_reg(out_args, out_args->rt.launch_size);
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PhysReg out_launch_size_z = out_launch_size_x.advance(8);
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PhysReg out_launch_ids[3];
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for (unsigned i = 0; i < 3; i++)
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out_launch_ids[i] = get_arg_reg(out_args, out_args->ray_launch_id).advance(i * 4);
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PhysReg out_stack_ptr = get_arg_reg(out_args, out_args->rt_dynamic_callable_stack_base);
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out_launch_ids[i] = get_arg_reg(out_args, out_args->rt.launch_id).advance(i * 4);
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PhysReg out_stack_ptr = get_arg_reg(out_args, out_args->rt.dynamic_callable_stack_base);
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/* Temporaries: */
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num_sgprs = align(num_sgprs, 2) + 2;
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@@ -11557,8 +11557,8 @@ select_rt_prolog(Program* program, ac_shader_config* config,
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assert(in_ring_offsets == out_shader_pc);
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assert(get_arg_reg(in_args, in_args->push_constants) ==
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get_arg_reg(out_args, out_args->push_constants));
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assert(get_arg_reg(in_args, in_args->sbt_descriptors) ==
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get_arg_reg(out_args, out_args->sbt_descriptors));
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assert(get_arg_reg(in_args, in_args->rt.sbt_descriptors) ==
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get_arg_reg(out_args, out_args->rt.sbt_descriptors));
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assert(in_launch_size_addr == out_launch_size_x);
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assert(in_shader_addr == out_launch_size_z);
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assert(in_local_ids[0] == out_launch_ids[0]);
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@@ -332,19 +332,19 @@ radv_init_shader_args(const struct radv_device *device, gl_shader_stage stage,
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void
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radv_declare_rt_shader_args(enum amd_gfx_level gfx_level, struct radv_shader_args *args)
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{
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add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.rt_shader_pc, AC_UD_SCRATCH_RING_OFFSETS);
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add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.rt.shader_pc, AC_UD_SCRATCH_RING_OFFSETS);
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add_ud_arg(args, 1, AC_ARG_CONST_PTR_PTR, &args->descriptor_sets[0],
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AC_UD_INDIRECT_DESCRIPTOR_SETS);
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_CONST_PTR, &args->ac.push_constants);
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ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_DESC_PTR, &args->ac.sbt_descriptors);
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ac_add_arg(&args->ac, AC_ARG_SGPR, 3, AC_ARG_INT, &args->ac.ray_launch_size);
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ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_DESC_PTR, &args->ac.rt.sbt_descriptors);
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ac_add_arg(&args->ac, AC_ARG_SGPR, 3, AC_ARG_INT, &args->ac.rt.launch_size);
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if (gfx_level < GFX9) {
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ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
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ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_DESC_PTR, &args->ac.ring_offsets);
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}
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ac_add_arg(&args->ac, AC_ARG_VGPR, 3, AC_ARG_INT, &args->ac.ray_launch_id);
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ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt_dynamic_callable_stack_base);
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ac_add_arg(&args->ac, AC_ARG_VGPR, 3, AC_ARG_INT, &args->ac.rt.launch_id);
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ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.dynamic_callable_stack_base);
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}
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static bool
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@@ -422,13 +422,13 @@ declare_shader_args(const struct radv_device *device, const struct radv_pipeline
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}
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if (info->cs.is_rt_shader) {
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add_ud_arg(args, 2, AC_ARG_CONST_DESC_PTR, &args->ac.sbt_descriptors,
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add_ud_arg(args, 2, AC_ARG_CONST_DESC_PTR, &args->ac.rt.sbt_descriptors,
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AC_UD_CS_SBT_DESCRIPTORS);
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add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.ray_launch_size_addr,
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add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.rt.launch_size_addr,
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AC_UD_CS_RAY_LAUNCH_SIZE_ADDR);
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add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.rt_traversal_shader_addr,
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add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.rt.traversal_shader,
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AC_UD_CS_TRAVERSAL_SHADER_ADDR);
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add_ud_arg(args, 1, AC_ARG_INT, &args->ac.rt_dynamic_callable_stack_base,
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add_ud_arg(args, 1, AC_ARG_INT, &args->ac.rt.dynamic_callable_stack_base,
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AC_UD_CS_RAY_DYNAMIC_CALLABLE_STACK_BASE);
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}
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