glsl: Enable dFdx, dFdy, and fwidth by default in GLSL ES 3.00.
Previously, we only exposed them in desktop GL or with: #extension GL_OES_standard_derivatives : enable GLSL ES 3.00 includes these without an extension, so we need to expose them by default. Note that the above #extension line results in an error or desktop GL, so we don't need to worry about this. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -293,7 +293,8 @@ static bool
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fs_oes_derivatives(const _mesa_glsl_parse_state *state)
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{
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return state->target == fragment_shader &&
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(!state->es_shader || state->OES_standard_derivatives_enable);
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(state->is_version(110, 300) ||
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state->OES_standard_derivatives_enable);
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}
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static bool
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