vega: move ureg_destroy(ureg) after last use of ureg var
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@@ -229,7 +229,6 @@ combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_sh
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return NULL;
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p = pipe->create_fs_state(pipe, shader);
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ureg_destroy(ureg);
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if (num_temps >= 1) {
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for (i = start_temp; i < end_temp; i++) {
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@@ -237,6 +236,8 @@ combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_sh
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}
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}
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ureg_destroy(ureg);
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if (temp)
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free(temp);
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if (constant)
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