Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline

This commit is contained in:
Nian Wu
2007-03-25 17:00:24 +08:00
9 changed files with 164 additions and 197 deletions
@@ -315,6 +315,9 @@ static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
GLuint vertsize = nmesa->vertex_size;
GLuint size_dword = vertsize*(2)/4;
/* OUT_RINGp wants size in DWORDS */
vertsize >>= 2;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_LINES+1,size_dword);
OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
@@ -329,6 +332,9 @@ static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuin
GLuint vertsize = nmesa->vertex_size;
GLuint size_dword = vertsize*(3)/4;
/* OUT_RINGp wants size in DWORDS */
vertsize >>= 2;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword);
OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
@@ -344,6 +350,9 @@ static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3
GLuint vertsize = nmesa->vertex_size;
GLuint size_dword = vertsize*(4)/4;
/* OUT_RINGp wants size in DWORDS */
vertsize >>= 2;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword);
OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
+17 -4
View File
@@ -78,7 +78,18 @@ static void nv20BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfac
static void nv20Clear(GLcontext *ctx, GLbitfield mask)
{
/* TODO */
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
GLuint hw_bufs = 0;
if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT))
hw_bufs |= 0xf0;
if (mask & (BUFFER_BIT_DEPTH))
hw_bufs |= 0x03;
if (hw_bufs) {
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS, 1);
OUT_RING_CACHE(hw_bufs);
}
}
static void nv20ClearColor(GLcontext *ctx, const GLfloat color[4])
@@ -557,9 +568,11 @@ static void nv20Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
y += nmesa->drawY;
}
BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 2);
OUT_RING_CACHE(((x+w-1) << 16) | x);
OUT_RING_CACHE(((y+h-1) << 16) | y);
BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1);
OUT_RING_CACHE((w << 16) | x );
BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1, 1);
OUT_RING_CACHE((h << 16) | y );
}
/** Select flat or smooth shading */
+17 -20
View File
@@ -133,7 +133,6 @@ const struct dri_extension stencil_two_side[] = {
extern struct tnl_pipeline_stage _r300_render_stage;
extern const struct tnl_pipeline_stage _r300_tcl_stage;
extern const struct tnl_pipeline_stage _r300_texrect_stage;
static const struct tnl_pipeline_stage *r300_pipeline[] = {
@@ -164,8 +163,6 @@ static const struct tnl_pipeline_stage *r300_pipeline[] = {
/* Else do them here.
*/
/* scale texture rectangle to 0..1. */
&_r300_texrect_stage,
&_r300_render_stage,
&_tnl_render_stage, /* FALLBACK */
0,
@@ -204,7 +201,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
"def_max_anisotropy");
//r300->texmicrotile = GL_TRUE;
/* Init default driver functions then plug in our R300-specific functions
* (the texture functions are especially important)
*/
@@ -213,7 +210,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
r300InitStateFuncs(&functions);
r300InitTextureFuncs(&functions);
r300InitShaderFuncs(&functions);
#ifdef USER_BUFFERS
radeon_mm_init(r300);
#endif
@@ -221,7 +218,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
if (hw_tcl_on) {
r300_init_vbo_funcs(&functions);
}
#endif
#endif
if (!radeonInitContext(&r300->radeon, &functions,
glVisual, driContextPriv, sharedContextPrivate)) {
FREE(r300);
@@ -264,8 +261,8 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
* texturable memory at once.
*/
ctx = r300->radeon.glCtx;
ctx = r300->radeon.glCtx;
ctx->Const.MaxTextureImageUnits = driQueryOptioni(&r300->radeon.optionCache,
"texture_image_units");
ctx->Const.MaxTextureCoordUnits = driQueryOptioni(&r300->radeon.optionCache,
@@ -283,7 +280,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
ctx->Const.MinLineWidthAA = 1.0;
ctx->Const.MaxLineWidth = R300_LINESIZE_MAX;
ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX;
#ifdef USER_BUFFERS
/* Needs further modifications */
#if 0
@@ -337,10 +334,10 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
ctx->_MaintainTexEnvProgram = GL_TRUE;
driInitExtensions(ctx, card_extensions, GL_TRUE);
if (driQueryOptionb(&r300->radeon.optionCache, "disable_stencil_two_side") == 0)
driInitSingleExtension(ctx, stencil_two_side);
if (r300->radeon.glCtx->Mesa_DXTn && !driQueryOptionb (&r300->radeon.optionCache, "disable_s3tc")) {
_mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
_mesa_enable_extension( ctx, "GL_S3_s3tc" );
@@ -354,7 +351,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
radeonInitSpanFuncs(ctx);
r300InitCmdBuf(r300);
r300InitState(r300);
#ifdef RADEON_VTXFMT_A
radeon_init_vtxfmt_a(r300);
#endif
@@ -407,9 +404,9 @@ static void r300FreeGartAllocations(r300ContextPtr r300)
/* Cannot flush/lock if no context exists. */
if (in_use)
r300FlushCmdBuf(r300, __FUNCTION__);
done_age = radeonGetAge((radeonContextPtr)r300);
for (i = r300->rmm->u_last; i > 0; i--) {
if (r300->rmm->u_list[i].ptr == NULL) {
continue;
@@ -421,7 +418,7 @@ static void r300FreeGartAllocations(r300ContextPtr r300)
}
assert(r300->rmm->u_list[i].h_pending == 0);
tries = 0;
while(r300->rmm->u_list[i].age > done_age && tries++ < 1000) {
usleep(10);
@@ -430,10 +427,10 @@ static void r300FreeGartAllocations(r300ContextPtr r300)
if (tries >= 1000) {
WARN_ONCE("Failed to idle region!");
}
memfree.region_offset = (char *)r300->rmm->u_list[i].ptr -
(char *)r300->radeon.radeonScreen->gartTextures.map;
ret = drmCommandWrite(r300->radeon.radeonScreen->driScreen->fd,
DRM_RADEON_FREE, &memfree, sizeof(memfree));
if (ret) {
@@ -442,7 +439,7 @@ static void r300FreeGartAllocations(r300ContextPtr r300)
} else {
if (i == r300->rmm->u_last)
r300->rmm->u_last--;
r300->rmm->u_list[i].pending = 0;
r300->rmm->u_list[i].ptr = NULL;
if (r300->rmm->u_list[i].fb) {
@@ -490,12 +487,12 @@ void r300DestroyContext(__DRIcontextPrivate * driContextPriv)
_tnl_DestroyContext(r300->radeon.glCtx);
_vbo_DestroyContext(r300->radeon.glCtx);
_swrast_DestroyContext(r300->radeon.glCtx);
if (r300->dma.current.buf) {
r300ReleaseDmaRegion(r300, &r300->dma.current, __FUNCTION__ );
#ifndef USER_BUFFERS
r300FlushCmdBuf(r300, __FUNCTION__);
#endif
#endif
}
r300FreeGartAllocations(r300);
r300DestroyCmdBuf(r300);
+1 -6
View File
@@ -553,6 +553,7 @@ struct r300_stencilbuffer_state {
#define VSF_MAX_FRAGMENT_TEMPS (14)
#define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0)
#define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1)
struct r300_vertex_shader_fragment {
int length;
@@ -602,12 +603,6 @@ extern int hw_tcl_on;
/* Should but doesnt work */
//#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) :
// (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))))
//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) :
// ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))
#define TMU_ENABLED(ctx, unit) (ctx->Texture.Unit[unit]._ReallyEnabled)
/* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
* Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
+37 -2
View File
@@ -929,13 +929,40 @@ static void emit_tex(struct r300_fragment_program *rp,
COMPILE_STATE;
GLuint coord = t_src(rp, fpi->SrcReg[0]);
GLuint dest = undef, rdest = undef;
GLuint din = cs->dest_in_node, uin = cs->used_in_node;
GLuint din, uin;
int unit = fpi->TexSrcUnit;
int hwsrc, hwdest;
GLuint tempreg = 0;
/* Resolve source/dest to hardware registers */
hwsrc = t_hw_src(rp, coord, GL_TRUE);
if (opcode != R300_FPITX_OP_KIL) {
if (fpi->TexSrcTarget == TEXTURE_RECT_INDEX) {
/**
* Hardware uses [0..1]x[0..1] range for rectangle textures
* instead of [0..Width]x[0..Height].
* Add a scaling instruction.
*
* \todo Refactor this once we have proper rewriting/optimization
* support for programs.
*/
GLint tokens[6] = { STATE_INTERNAL, STATE_R300_TEXRECT_FACTOR, 0, 0, 0, 0 };
int factor_index;
GLuint factorreg;
tokens[2] = unit;
factor_index = _mesa_add_state_reference(rp->mesa_program.Base.Parameters, tokens);
factorreg = emit_const4fv(rp,
rp->mesa_program.Base.Parameters->ParameterValues[factor_index]);
tempreg = keep(get_temp_reg(rp));
emit_arith(rp, PFS_OP_MAD, tempreg, WRITEMASK_XYZW,
coord, factorreg, pfs_zero, 0);
hwsrc = t_hw_src(rp, tempreg, GL_TRUE);
} else {
hwsrc = t_hw_src(rp, coord, GL_TRUE);
}
dest = t_dst(rp, fpi->DstReg);
/* r300 doesn't seem to be able to do TEX->output reg */
@@ -956,8 +983,12 @@ static void emit_tex(struct r300_fragment_program *rp,
} else {
hwdest = 0;
unit = 0;
hwsrc = t_hw_src(rp, coord, GL_TRUE);
}
din = cs->dest_in_node;
uin = cs->used_in_node;
/* Indirection if source has been written in this node, or if the
* dest has been read/written in this node
*/
@@ -1009,6 +1040,10 @@ static void emit_tex(struct r300_fragment_program *rp,
pfs_one, pfs_zero, 0);
free_temp(rp, dest);
}
/* Free temp register */
if (tempreg != 0)
free_temp(rp, tempreg);
}
+5 -4
View File
@@ -325,7 +325,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* Most likely this is used to ignore rest of the program in cases
* where group of verts arent visible. For some reason this "section"
* is sometimes accepted other instruction that have no relationship with
*position calculations.
*position calculations.
*/
#define R300_VAP_PVS_CNTL_1 0x22D0
# define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
@@ -566,8 +566,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define R300_RE_FOG_SCALE 0x4294
#define R300_RE_FOG_START 0x4298
/* Not sure why there are duplicate of factor and constant values.
* My best guess so far is that there are seperate zbiases for test and write.
/* Not sure why there are duplicate of factor and constant values.
* My best guess so far is that there are seperate zbiases for test and write.
* Ordering might be wrong.
* Some of the tests indicate that fgl has a fallback implementation of zbias
* via pixel shaders.
@@ -909,7 +909,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* 32 bit chroma key */
#define R300_TX_CHROMA_KEY_0 0x4580
/* ff00ff00 == { 0, 1.0, 0, 1.0 } */
#define R300_TX_BORDER_COLOR_0 0x45C0
#define R300_TX_BORDER_COLOR_0 0x45C0
/* END: Texture specification */
@@ -999,6 +999,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_FPITX_OP_KIL 2
# define R300_FPITX_OP_TXP 3
# define R300_FPITX_OP_TXB 4
# define R300_FPITX_OPCODE_MASK (7 << 15)
/* ALU
* The ALU instructions register blocks are enumerated according to the order
+28 -137
View File
@@ -202,23 +202,23 @@ static void inline fire_EB(r300ContextPtr rmesa, unsigned long addr, int vertex_
unsigned long t_addr;
unsigned long magic_1, magic_2;
GLcontext *ctx;
ctx = rmesa->radeon.glCtx;
ctx = rmesa->radeon.glCtx;
assert(elt_size == 2 || elt_size == 4);
if(addr & (elt_size-1)){
WARN_ONCE("Badly aligned buffer\n");
return ;
}
#ifdef OPTIMIZE_ELTS
addr_a = 0;
magic_1 = (addr % 32) / 4;
t_addr = addr & (~0x1d);
magic_2 = (vertex_count + 1 + (t_addr & 0x2)) / 2 + magic_1;
check_space(6);
start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0);
if(elt_size == 4){
e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit);
@@ -234,7 +234,7 @@ static void inline fire_EB(r300ContextPtr rmesa, unsigned long addr, int vertex_
e32(R300_EB_UNK1 | (magic_1 << 16) | R300_EB_UNK2);
e32(t_addr);
}
if(elt_size == 4){
e32(vertex_count /*+ addr_a/4*/); /* Total number of dwords needed? */
} else {
@@ -249,11 +249,11 @@ static void inline fire_EB(r300ContextPtr rmesa, unsigned long addr, int vertex_
#endif
#else
(void)magic_2, (void)magic_1, (void)t_addr;
addr_a = 0;
check_space(6);
start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0);
if(elt_size == 4){
e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit);
@@ -264,14 +264,14 @@ static void inline fire_EB(r300ContextPtr rmesa, unsigned long addr, int vertex_
start_packet3(RADEON_CP_PACKET3_INDX_BUFFER, 2);
e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2);
e32(addr /*& 0xffffffe3*/);
if(elt_size == 4){
e32(vertex_count /*+ addr_a/4*/); /* Total number of dwords needed? */
} else {
e32((vertex_count+1)/2 /*+ addr_a/4*/); /* Total number of dwords needed? */
}
//cp_delay(rmesa, 1);
#endif
#endif
}
static void r300_render_vb_primitive(r300ContextPtr rmesa,
@@ -303,12 +303,12 @@ static void r300_render_vb_primitive(r300ContextPtr rmesa,
//e32(rmesa->state.Elts[start]);
return;
}
if(num_verts > 65535){ /* not implemented yet */
WARN_ONCE("Too many elts\n");
return;
}
r300EmitElts(ctx, rmesa->state.VB.Elts, num_verts, rmesa->state.VB.elt_size);
fire_EB(rmesa, rmesa->state.elt_dma.aos_offset, num_verts, type, rmesa->state.VB.elt_size);
#endif
@@ -328,7 +328,7 @@ GLboolean r300_run_vb_render(GLcontext *ctx,
int cmd_written = 0;
drm_radeon_cmd_header_t *cmd = NULL;
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
@@ -336,26 +336,26 @@ GLboolean r300_run_vb_render(GLcontext *ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
radeon_vb_to_rvb(rmesa, VB, &tnl->vb);
}
r300UpdateShaders(rmesa);
if (r300EmitArrays(ctx))
return GL_TRUE;
r300UpdateShaderStates(rmesa);
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
reg_start(R300_RB3D_ZCACHE_CTLSTAT,0);
e32(R300_RB3D_ZCACHE_UNKNOWN_03);
r300EmitState(rmesa);
for(i=0; i < VB->PrimitiveCount; i++){
GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
r300_render_vb_primitive(rmesa, ctx, start, start + length, prim);
}
@@ -453,11 +453,6 @@ int r300Fallback(GLcontext *ctx)
/* GL_POINT_SPRITE_NV */
FALLBACK_IF(ctx->Point.PointSprite);
/* Fallback for rectangular texture */
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_RECT_BIT)
return R300_FALLBACK_TCL;
return R300_FALLBACK_NONE;
}
@@ -494,19 +489,19 @@ static GLboolean r300_run_tcl_render(GLcontext *ctx,
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_vertex_program *vp;
hw_tcl_on=future_hw_tcl_on;
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
if(hw_tcl_on == GL_FALSE)
return GL_TRUE;
if (r300Fallback(ctx) >= R300_FALLBACK_TCL) {
hw_tcl_on = GL_FALSE;
return GL_TRUE;
}
r300UpdateShaders(rmesa);
vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
@@ -520,13 +515,13 @@ static GLboolean r300_run_tcl_render(GLcontext *ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct tnl_cache *cache;
struct tnl_cache_item *c;
cache = tnl->vp_cache;
c = cache->items[0xc000cc0e % cache->size];
if(c && c->data == vp)
vp->native = GL_FALSE;
#endif
#if 0
vp->native = GL_FALSE;
@@ -536,7 +531,7 @@ static GLboolean r300_run_tcl_render(GLcontext *ctx,
return GL_TRUE;
}
//r300UpdateShaderStates(rmesa);
return r300_run_vb_render(ctx, stage);
}
@@ -549,107 +544,3 @@ const struct tnl_pipeline_stage _r300_tcl_stage = {
r300_run_tcl_render /* run */
};
/* R300 texture rectangle expects coords in 0..1 range, not 0..dimension
* as in the extension spec. Need to translate here.
*
* Note that swrast expects 0..dimension, so if a fallback is active,
* don't do anything. (Maybe need to configure swrast to match hw)
*/
struct texrect_stage_data {
GLvector4f texcoord[MAX_TEXTURE_UNITS];
};
#define TEXRECT_STAGE_DATA(stage) ((struct texrect_stage_data *)stage->privatePtr)
static GLboolean run_texrect_stage( GLcontext *ctx,
struct tnl_pipeline_stage *stage )
{
struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
if (rmesa->radeon.Fallback)
return GL_TRUE;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_RECT_BIT) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i].CurrentRect;
struct gl_texture_image *texImage = texObj->Image[0][texObj->BaseLevel];
const GLfloat iw = 1.0/texImage->Width;
const GLfloat ih = 1.0/texImage->Height;
GLfloat *in = (GLfloat *)VB->TexCoordPtr[i]->data;
GLint instride = VB->TexCoordPtr[i]->stride;
GLfloat (*out)[4] = store->texcoord[i].data;
GLint j;
store->texcoord[i].size = VB->TexCoordPtr[i]->size;
for (j = 0 ; j < VB->Count ; j++) {
switch (VB->TexCoordPtr[i]->size) {
case 4:
out[j][3] = in[3];
/* fallthrough */
case 3:
out[j][2] = in[2];
/* fallthrough */
default:
out[j][0] = in[0] * iw;
out[j][1] = in[1] * ih;
}
in = (GLfloat *)((GLubyte *)in + instride);
}
VB->AttribPtr[VERT_ATTRIB_TEX0+i] = VB->TexCoordPtr[i] = &store->texcoord[i];
}
}
return GL_TRUE;
}
/* Called the first time stage->run() is invoked.
*/
static GLboolean alloc_texrect_data( GLcontext *ctx,
struct tnl_pipeline_stage *stage )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct texrect_stage_data *store;
GLuint i;
stage->privatePtr = CALLOC(sizeof(*store));
store = TEXRECT_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
_mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
return GL_TRUE;
}
static void free_texrect_data( struct tnl_pipeline_stage *stage )
{
struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage);
GLuint i;
if (store) {
for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
if (store->texcoord[i].data)
_mesa_vector4f_free( &store->texcoord[i] );
FREE( store );
stage->privatePtr = NULL;
}
}
const struct tnl_pipeline_stage _r300_texrect_stage =
{
"r300 texrect stage", /* name */
NULL,
alloc_texrect_data,
free_texrect_data,
NULL,
run_texrect_stage
};
+49 -21
View File
@@ -1058,23 +1058,41 @@ r300UpdateDrawBuffer(GLcontext *ctx)
static void r300FetchStateParameter(GLcontext *ctx, const enum state_index state[],
GLfloat *value)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
r300ContextPtr r300 = R300_CONTEXT(ctx);
switch(state[0])
{
case STATE_INTERNAL:
switch(state[1])
{
case STATE_R300_WINDOW_DIMENSION:
value[0] = r300->radeon.dri.drawable->w*0.5f;/* width*0.5 */
value[1] = r300->radeon.dri.drawable->h*0.5f;/* height*0.5 */
value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */
value[3] = 1.0F; /* not used */
break;
default:;
switch(state[0]) {
case STATE_INTERNAL:
switch(state[1]) {
case STATE_R300_WINDOW_DIMENSION:
value[0] = r300->radeon.dri.drawable->w*0.5f;/* width*0.5 */
value[1] = r300->radeon.dri.drawable->h*0.5f;/* height*0.5 */
value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */
value[3] = 1.0F; /* not used */
break;
case STATE_R300_TEXRECT_FACTOR: {
struct gl_texture_object* t = ctx->Texture.Unit[state[2]].CurrentRect;
if (t && t->Image[0][t->BaseLevel]) {
struct gl_texture_image* image = t->Image[0][t->BaseLevel];
value[0] = 1.0 / image->Width2;
value[1] = 1.0 / image->Height2;
} else {
value[0] = 1.0;
value[1] = 1.0;
}
value[2] = 1.0;
value[3] = 1.0;
break; }
default:
break;
}
break;
default:
break;
}
default:;
}
}
/**
@@ -1210,7 +1228,7 @@ void r300_setup_textures(GLcontext *ctx)
r300ContextPtr r300 = R300_CONTEXT(ctx);
int hw_tmu=0;
int last_hw_tmu=-1; /* -1 translates into no setup costs for fields */
int tmu_mappings[R300_MAX_TEXTURE_UNITS] = { -1 };
int tmu_mappings[R300_MAX_TEXTURE_UNITS] = { -1, };
struct r300_fragment_program *rp =
(struct r300_fragment_program *)
(char *)ctx->FragmentProgram._Current;
@@ -1239,7 +1257,7 @@ void r300_setup_textures(GLcontext *ctx)
/* We cannot let disabled tmu offsets pass DRM */
for(i=0; i < mtu; i++) {
if(TMU_ENABLED(ctx, i)) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
#if 0 /* Enables old behaviour */
hw_tmu = i;
@@ -1299,6 +1317,7 @@ void r300_setup_textures(GLcontext *ctx)
for(i = 0; i < rp->tex.length; i++){
int unit;
int opcode;
unsigned long val;
unit = rp->tex.inst[i] >> R300_FPITX_IMAGE_SHIFT;
@@ -1307,10 +1326,19 @@ void r300_setup_textures(GLcontext *ctx)
val = rp->tex.inst[i];
val &= ~R300_FPITX_IMAGE_MASK;
assert(tmu_mappings[unit] >= 0);
val |= tmu_mappings[unit] << R300_FPITX_IMAGE_SHIFT;
r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val;
opcode = (val & R300_FPITX_OPCODE_MASK) >> R300_FPITX_OPCODE_SHIFT;
if (opcode == R300_FPITX_OP_KIL) {
r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val;
} else {
if (tmu_mappings[unit] >= 0) {
val |= tmu_mappings[unit] << R300_FPITX_IMAGE_SHIFT;
r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val;
} else {
// We get here when the corresponding texture image is incomplete
// (e.g. incomplete mipmaps etc.)
r300->hw.fpt.cmd[R300_FPT_INSTR_0+i] = val;
}
}
}
r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, rp->tex.length);
+1 -3
View File
@@ -505,9 +505,7 @@ _swrast_update_texture_samplers(GLcontext *ctx)
for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
if (tObj)
swrast->TextureSample[u] =
_swrast_choose_texture_sample_func(ctx, tObj);
swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
}
}