radv: fix gathering clip/cull distance masks for GS
For NGG, the driver relies on the VS outinfo struct. This fixes dEQP-VK.clipping.user_defined.clip_*_vert_tess_geom_* Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -2407,6 +2407,11 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
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ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
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ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
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}
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if (stage == MESA_SHADER_GEOMETRY) {
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ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
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ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
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ctx->shader_info->vs.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
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}
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}
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}
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