i965: Mark that depth buffer needs depth resolve after drawing

After brw_try_draw_prims() emits a batch, mark that the depth buffer needs
a depth resolve if the buffer was written to and if it has an accompanying
HiZ buffer.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Chad Versace
2011-11-15 18:20:43 -08:00
parent 622bae07a5
commit 1b2baf3b08
+23
View File
@@ -355,6 +355,28 @@ brw_predraw_resolve_buffers(struct brw_context *brw)
}
}
/**
* \brief Call this after drawing to mark which buffers need resolving
*
* If the depth buffer was written to and if it has an accompanying HiZ
* buffer, then mark that it needs a depth resolve.
*
* (In the future, this will also mark needed MSAA resolves).
*/
static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct intel_renderbuffer *depth_irb =
intel_get_renderbuffer(fb, BUFFER_DEPTH);
if (depth_irb &&
ctx->Depth.Mask &&
!brw->hiz.op) {
intel_renderbuffer_set_needs_depth_resolve(depth_irb);
}
}
/* May fail if out of video memory for texture or vbo upload, or on
* fallback conditions.
*/
@@ -483,6 +505,7 @@ retry:
out:
brw_state_cache_check_size(brw);
brw_postdraw_set_buffers_need_resolve(brw);
return retval;
}