draw llvm: when generating the vertex_header struct adjust its name

change the name to not clash and accuretly represent the number of inputs
we store in the data member
This commit is contained in:
Zack Rusin
2010-04-05 16:43:53 -04:00
parent cb31d3b5fe
commit 1b0bab167c
+4 -1
View File
@@ -89,6 +89,9 @@ create_vertex_header(struct draw_llvm *llvm, int data_elems)
/* struct vertex_header */
LLVMTypeRef elem_types[3];
LLVMTypeRef vertex_header;
char struct_name[24];
snprintf(struct_name, 23, "vertex_header%d", data_elems);
elem_types[0] = LLVMIntType(32);
elem_types[1] = LLVMArrayType(LLVMFloatType(), 4);
@@ -117,7 +120,7 @@ create_vertex_header(struct draw_llvm *llvm, int data_elems)
llvm->target, vertex_header,
DRAW_JIT_VERTEX_DATA);
LLVMAddTypeName(llvm->module, "vertex_header", vertex_header);
LLVMAddTypeName(llvm->module, struct_name, vertex_header);
return LLVMPointerType(vertex_header, 0);
}