radv: add skip_shaders_cache also for compute/rt pipelines

Similarly to graphics pipelines. For future work.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28645>
This commit is contained in:
Samuel Pitoiset
2024-03-18 13:54:58 +01:00
committed by Marge Bot
parent f6d9772010
commit 1b05570d6c
2 changed files with 21 additions and 4 deletions
+10 -2
View File
@@ -210,6 +210,7 @@ radv_compute_pipeline_compile(struct radv_compute_pipeline *pipeline, struct rad
VkPipelineCreationFeedback pipeline_feedback = {
.flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT,
};
bool skip_shaders_cache = false;
VkResult result = VK_SUCCESS;
int64_t pipeline_start = os_time_get_nano();
@@ -220,8 +221,15 @@ radv_compute_pipeline_compile(struct radv_compute_pipeline *pipeline, struct rad
pipeline->base.pipeline_hash = *(uint64_t *)hash;
/* Skip the shaders cache when any of the below are true:
* - shaders are captured because it's for debugging purposes
*/
if (keep_executable_info) {
skip_shaders_cache = true;
}
bool found_in_application_cache = true;
if (!keep_executable_info &&
if (!skip_shaders_cache &&
radv_pipeline_cache_search(device, cache, &pipeline->base, hash, &found_in_application_cache)) {
if (found_in_application_cache)
pipeline_feedback.flags |= VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT;
@@ -239,7 +247,7 @@ radv_compute_pipeline_compile(struct radv_compute_pipeline *pipeline, struct rad
cs_stage.feedback.duration += os_time_get_nano() - stage_start;
if (!keep_executable_info) {
if (!skip_shaders_cache) {
radv_pipeline_cache_insert(device, cache, &pipeline->base, hash);
}
+11 -2
View File
@@ -842,6 +842,7 @@ radv_rt_pipeline_create(VkDevice _device, VkPipelineCache _cache, const VkRayTra
VK_FROM_HANDLE(radv_device, device, _device);
VK_FROM_HANDLE(vk_pipeline_cache, cache, _cache);
VK_FROM_HANDLE(radv_pipeline_layout, pipeline_layout, pCreateInfo->layout);
bool skip_shaders_cache = false;
VkResult result;
const VkPipelineCreationFeedbackCreateInfo *creation_feedback =
vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
@@ -892,8 +893,16 @@ radv_rt_pipeline_create(VkDevice _device, VkPipelineCache _cache, const VkRayTra
radv_hash_rt_shaders(device, pipeline->sha1, stages, pCreateInfo, pipeline->groups);
pipeline->base.base.pipeline_hash = *(uint64_t *)pipeline->sha1;
/* Skip the shaders cache when any of the below are true:
* - shaders are captured because it's for debugging purposes
* - ray history is enabled
*/
if (keep_executable_info || emit_ray_history) {
skip_shaders_cache = true;
}
bool cache_hit = false;
if (!keep_executable_info && !emit_ray_history)
if (!skip_shaders_cache)
cache_hit = radv_ray_tracing_pipeline_cache_search(device, cache, pipeline, pCreateInfo);
if (!cache_hit) {
@@ -913,7 +922,7 @@ radv_rt_pipeline_create(VkDevice _device, VkPipelineCache _cache, const VkRayTra
radv_rmv_log_rt_pipeline_create(device, pipeline);
if (!cache_hit && !emit_ray_history)
if (!cache_hit && !skip_shaders_cache)
radv_ray_tracing_pipeline_cache_insert(device, cache, pipeline, pCreateInfo->stageCount, pipeline->sha1);
/* write shader VAs into group handles */