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# These fail randomly
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glx@glx_arb_sync_control@timing.*
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glx@glx-multithread-texture
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# These either consistently pass or consistently fail depending on the X server version, DDX, etc.
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glx@glx_ext_import_context@*
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# This one will be Crash or Fail depending on the shader cache state
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spec@!opengl 1.0@rasterpos
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spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked
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spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked
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# Random: ../src/util/hash_table.c:311: hash_table_search: Assertion `!key_pointer_is_reserved(ht, key)' failed.
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spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread
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# Random: error: nir_intrinsic_range(instr) != 0 (../src/compiler/nir/nir_validate.c:599)
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spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag
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# Random
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# Mostly reported by "Some new flakes found:" and most of them never appear in the failures
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_draw
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KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip
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KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
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KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip
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KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp
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KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip
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KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.4
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KHR-GLES3.shaders.uniform_block.random.all_shared_buffer.12
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KHR-GLES3.shaders.uniform_block.random.nested_structs_instance_arrays.4
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KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip
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KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip_rp
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KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip
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KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip_rp
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KHR-GLES31.core.geometry_shader.primitive_counter.triangles_to_line_strip
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KHR-GLES31.core.geometry_shader.primitive_counter.triangles_to_line_strip_rp
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KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip
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KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip_rp
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KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip
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KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip_rp
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KHR-GLES32.core.geometry_shader.primitive_counter.triangles_to_line_strip
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KHR-GLES32.core.geometry_shader.primitive_counter.triangles_to_line_strip_rp
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dEQP-GLES3.functional.occlusion_query.conservative_all_occluders
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dEQP-GLES3.functional.occlusion_query.conservative_depth_clear
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dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_write
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dEQP-GLES3.functional.occlusion_query.conservative_depth_write
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dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear_stencil_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_scissor
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dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_stencil_write
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dEQP-GLES3.functional.occlusion_query.conservative_stencil_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.all_occluders
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dEQP-GLES3.functional.occlusion_query.depth_clear
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dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write
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dEQP-GLES3.functional.occlusion_query.depth_write
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dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear
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dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_clear
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dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write
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dEQP-GLES3.functional.occlusion_query.depth_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write
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dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.scissor
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dEQP-GLES3.functional.occlusion_query.scissor_depth_clear
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dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear_stencil_write
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dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write
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dEQP-GLES3.functional.occlusion_query.scissor_stencil_write
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dEQP-GLES3.functional.occlusion_query.stencil_clear
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dEQP-GLES3.functional.occlusion_query.stencil_write
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KHR-GL46.shaders.uniform_block.random.all_shared_buffer.12
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