mesa: enable AMD_shader_trinary_minmax
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Kenneth Graunke
parent
eb5dc75601
commit
1a9e8c23eb
@@ -543,7 +543,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(ARB_texture_gather, true, false, ARB_texture_gather),
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EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
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EXT(ARB_sample_shading, true, false, ARB_sample_shading),
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EXT(AMD_shader_trinary_minmax, true, false, dummy_false),
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EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
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};
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#undef EXT
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@@ -304,6 +304,7 @@ static const struct extension extension_table[] = {
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{ "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 },
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{ "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
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{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
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{ "GL_AMD_shader_trinary_minmax", o(dummy_true), GL, 2012 },
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{ "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 },
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{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
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{ "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 },
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