aux/tc: add a function to reset rp info
drivers should be maintaining a local copy of the rp info, and this provides a consistent way to reset that info if a renderpass is ended early Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21800>
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@@ -487,6 +487,23 @@ tc_renderpass_info_is_zsbuf_used(const struct tc_renderpass_info *info)
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info->zsbuf_fbfetch;
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}
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/* if a driver ends a renderpass early for some reason,
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* this function can be called to reset any stored renderpass info
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* to a "safe" state that will avoid data loss on framebuffer attachments
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*
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* note: ending a renderpass early if invalidate hints are applied will
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* result in data loss
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*/
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static inline void
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tc_renderpass_info_reset(struct tc_renderpass_info *info)
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{
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info->data32[0] = 0;
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info->cbuf_load = BITFIELD_MASK(8);
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info->zsbuf_clear_partial = true;
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info->has_draw = true;
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info->has_query_ends = true;
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}
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struct tc_batch {
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struct threaded_context *tc;
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#if !defined(NDEBUG) && TC_DEBUG >= 1
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@@ -2816,13 +2816,8 @@ zink_batch_no_rp(struct zink_context *ctx)
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{
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if (!ctx->batch.in_rp)
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return;
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if (zink_screen(ctx->base.screen)->driver_workarounds.track_renderpasses && !ctx->blitting) {
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ctx->dynamic_fb.tc_info.data = 0;
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ctx->dynamic_fb.tc_info.cbuf_load = BITFIELD_MASK(8);
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ctx->dynamic_fb.tc_info.zsbuf_clear_partial = true;
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ctx->dynamic_fb.tc_info.has_draw = true;
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ctx->dynamic_fb.tc_info.has_query_ends = true;
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}
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if (zink_screen(ctx->base.screen)->driver_workarounds.track_renderpasses && !ctx->blitting)
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tc_renderpass_info_reset(&ctx->dynamic_fb.tc_info);
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zink_batch_no_rp_safe(ctx);
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}
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