nouveau: nv10: properly set viewport and projection
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@@ -37,8 +37,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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static void nv10ViewportScale(nouveauContextPtr nmesa)
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{
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GLcontext *ctx = nmesa->glCtx;
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GLuint w = ((GLfloat) ctx->Viewport.Width) * 0.5;
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GLuint h = ((GLfloat) ctx->Viewport.Height) * 0.5;
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GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5;
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GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5;
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GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5;
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GLfloat projection[16];
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int i;
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@@ -67,7 +67,7 @@ static void nv10ViewportScale(nouveauContextPtr nmesa)
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memset(projection, 0, sizeof(projection));
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projection[0*4+0] = w;
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projection[1*4+1] = h;
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projection[1*4+1] = -h;
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projection[2*4+2] = max_depth;
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projection[3*4+3] = 1.0;
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BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16);
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