svga: add/use new svga_sampler_format() function

This is important for the case of sampling from a depth texture.  In
that case, we need to sample the texture as if it were a single-channel
color texture.  For other/color formats, we can use the format as-is.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul
2015-11-16 10:31:46 -07:00
parent 27ce75ed12
commit 1a90e3e1e3
3 changed files with 30 additions and 0 deletions
+23
View File
@@ -2098,3 +2098,26 @@ svga_typeless_format(SVGA3dSurfaceFormat format)
return format;
}
}
/**
* Given a surface format, return the corresponding format to use for
* a texture sampler. In most cases, it's the format unchanged, but there
* are some special cases.
*/
SVGA3dSurfaceFormat
svga_sampler_format(SVGA3dSurfaceFormat format)
{
switch (format) {
case SVGA3D_D16_UNORM:
return SVGA3D_R16_UNORM;
case SVGA3D_D24_UNORM_S8_UINT:
return SVGA3D_R24_UNORM_X8_TYPELESS;
case SVGA3D_D32_FLOAT:
return SVGA3D_R32_FLOAT;
case SVGA3D_D32_FLOAT_S8X24_UINT:
return SVGA3D_R32_FLOAT_X8X24_TYPELESS;
default:
return format;
}
}
+4
View File
@@ -93,4 +93,8 @@ SVGA3dSurfaceFormat
svga_typeless_format(SVGA3dSurfaceFormat format);
SVGA3dSurfaceFormat
svga_sampler_format(SVGA3dSurfaceFormat format);
#endif /* SVGA_FORMAT_H_ */
@@ -108,6 +108,9 @@ svga_validate_pipe_sampler_view(struct svga_context *svga,
PIPE_BIND_SAMPLER_VIEW);
assert(format != SVGA3D_FORMAT_INVALID);
/* Convert the format to a sampler-friendly format, if needed */
format = svga_sampler_format(format);
if (texture->target == PIPE_BUFFER) {
viewDesc.buffer.firstElement = sv->base.u.buf.first_element;
viewDesc.buffer.numElements = (sv->base.u.buf.last_element -