i965/meta: Support 16x MSAA in the meta stencil blit
The destination rectangle is now drawn at 4x4 the size and the shader code to calculate the sample number is adjusted accordingly. Acked-by: Ben Widawsky <ben@bwidawsk.net>
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@@ -163,6 +163,13 @@ static const char *fs_tmpl =
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" txl_coords.x = ((X & int(0xfff8)) >> 2) | (X & int(0x1));\n"
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" txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n"
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" sample_index = (X & 0x4) | (Y & 0x2) | ((X & 0x2) >> 1);\n"
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" break;\n"
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" case 16:\n"
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" txl_coords.x = ((X & int(0xfff8)) >> 2) | (X & int(0x1));\n"
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" txl_coords.y = ((Y & int(0xfff8)) >> 2) | (Y & int(0x1));\n"
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" sample_index = (((Y & 0x4) << 1) | (X & 0x4) | (Y & 0x2) |\n"
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" ((X & 0x2) >> 1));\n"
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" break;\n"
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" }\n"
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"}\n"
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"\n"
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@@ -313,11 +320,16 @@ adjust_msaa(struct blit_dims *dims, int num_samples)
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dims->dst_x0 *= 2;
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dims->dst_x1 *= 2;
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} else if (num_samples) {
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const int x_num_samples = num_samples / 2;
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dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0 * x_num_samples, num_samples);
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dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0 * 2, 4);
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dims->dst_x1 = ALIGN(dims->dst_x1 * x_num_samples, num_samples);
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dims->dst_y1 = ALIGN(dims->dst_y1 * 2, 4);
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const int y_num_samples = num_samples >= 16 ? 4 : 2;
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const int x_num_samples = num_samples / y_num_samples;
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dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0 * x_num_samples,
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x_num_samples * 2);
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dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0 * y_num_samples,
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y_num_samples * 2);
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dims->dst_x1 = ALIGN(dims->dst_x1 * x_num_samples,
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x_num_samples * 2);
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dims->dst_y1 = ALIGN(dims->dst_y1 * y_num_samples,
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y_num_samples * 2);
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}
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}
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