gallium: Reformat tgsi_lowering.c for the normal style.
Acked-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
+1050
-1052
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@@ -1,5 +1,3 @@
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/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
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/*
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* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
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*
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@@ -32,58 +30,59 @@
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#include "pipe/p_shader_tokens.h"
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#include "tgsi/tgsi_scan.h"
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struct fd_lowering_config {
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/* For fragment shaders, generate a shader that emulates two
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* sided color by inserting a BGCOLOR input for each COLOR
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* input, and insert a CMP instruction to select the correct
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* color to use based on the TGSI_SEMANTIC_FACE input.
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*
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* Note that drivers which use this to emulate two sided color
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* will:
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* a) need to generate (on demand) alternate shaders to use
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* depending on the rasterizer state (ie. whether two
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* sided shading enabled)
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* b) expect to see the BGCOLOR semantic name in fragment
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* shaders. During linkage, the driver should simply
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* map VS.OUT.BGCOLOR[n] to FS.IN.BGCOLOR[n] (in the
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* same was as linking other outs/ins).
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*/
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unsigned color_two_side : 1;
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struct fd_lowering_config
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{
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/* For fragment shaders, generate a shader that emulates two
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* sided color by inserting a BGCOLOR input for each COLOR
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* input, and insert a CMP instruction to select the correct
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* color to use based on the TGSI_SEMANTIC_FACE input.
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*
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* Note that drivers which use this to emulate two sided color
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* will:
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* a) need to generate (on demand) alternate shaders to use
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* depending on the rasterizer state (ie. whether two
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* sided shading enabled)
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* b) expect to see the BGCOLOR semantic name in fragment
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* shaders. During linkage, the driver should simply
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* map VS.OUT.BGCOLOR[n] to FS.IN.BGCOLOR[n] (in the
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* same was as linking other outs/ins).
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*/
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unsigned color_two_side:1;
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/* TODO support for alpha_to_one as well?? */
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/* TODO support for alpha_to_one as well?? */
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/* Individual OPC lowerings, if lower_<opc> is TRUE then
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* enable lowering of TGSI_OPCODE_<opc>
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*/
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unsigned lower_DST : 1;
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unsigned lower_XPD : 1;
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unsigned lower_SCS : 1;
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unsigned lower_LRP : 1;
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unsigned lower_FRC : 1;
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unsigned lower_POW : 1;
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unsigned lower_LIT : 1;
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unsigned lower_EXP : 1;
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unsigned lower_LOG : 1;
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unsigned lower_DP4 : 1;
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unsigned lower_DP3 : 1;
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unsigned lower_DPH : 1;
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unsigned lower_DP2 : 1;
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unsigned lower_DP2A : 1;
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/* Individual OPC lowerings, if lower_<opc> is TRUE then
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* enable lowering of TGSI_OPCODE_<opc>
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*/
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unsigned lower_DST:1;
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unsigned lower_XPD:1;
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unsigned lower_SCS:1;
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unsigned lower_LRP:1;
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unsigned lower_FRC:1;
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unsigned lower_POW:1;
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unsigned lower_LIT:1;
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unsigned lower_EXP:1;
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unsigned lower_LOG:1;
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unsigned lower_DP4:1;
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unsigned lower_DP3:1;
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unsigned lower_DPH:1;
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unsigned lower_DP2:1;
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unsigned lower_DP2A:1;
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/* To emulate certain texture wrap modes, this can be used
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* to saturate the specified tex coord to [0.0, 1.0]. The
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* bits are according to sampler #, ie. if, for example:
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*
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* (conf->saturate_s & (1 << n))
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*
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* is true, then the s coord for sampler n is saturated.
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*/
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unsigned saturate_s, saturate_t, saturate_r;
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/* To emulate certain texture wrap modes, this can be used
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* to saturate the specified tex coord to [0.0, 1.0]. The
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* bits are according to sampler #, ie. if, for example:
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*
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* (conf->saturate_s & (1 << n))
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*
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* is true, then the s coord for sampler n is saturated.
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*/
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unsigned saturate_s, saturate_t, saturate_r;
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};
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const struct tgsi_token * fd_transform_lowering(
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const struct fd_lowering_config *config,
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const struct tgsi_token *tokens,
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struct tgsi_shader_info *info);
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const struct tgsi_token *
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fd_transform_lowering(const struct fd_lowering_config *config,
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const struct tgsi_token *tokens,
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struct tgsi_shader_info *info);
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#endif /* FREEDRENO_LOWERING_H_ */
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