nvc0/ir: move sample id to second source arg to fix sampler2DMS
The nvc0 texfetch instruction expects the sample id to be in the second source (usually used for the offset) rather than as part of the texture coordinate. This fixes all the sampler2DMS/Array tests on nvc0. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at> Cc: "10.1" <mesa-stable@lists.freedesktop.org>
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@@ -666,8 +666,9 @@ NVC0LoweringPass::handleTEX(TexInstruction *i)
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const int dim = i->tex.target.getDim() + i->tex.target.isCube();
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const int arg = i->tex.target.getArgCount();
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const int lyr = arg - (i->tex.target.isMS() ? 2 : 1);
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const int chipset = prog->getTarget()->getChipset();
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if (prog->getTarget()->getChipset() >= NVISA_GK104_CHIPSET) {
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if (chipset >= NVISA_GK104_CHIPSET) {
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if (i->tex.rIndirectSrc >= 0 || i->tex.sIndirectSrc >= 0) {
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WARN("indirect TEX not implemented\n");
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}
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@@ -697,7 +698,7 @@ NVC0LoweringPass::handleTEX(TexInstruction *i)
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}
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} else
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// (nvc0) generate and move the tsc/tic/array source to the front
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if (dim != arg || i->tex.rIndirectSrc >= 0 || i->tex.sIndirectSrc >= 0) {
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if (i->tex.target.isArray() || i->tex.rIndirectSrc >= 0 || i->tex.sIndirectSrc >= 0) {
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LValue *src = new_LValue(func, FILE_GPR); // 0xttxsaaaa
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Value *arrayIndex = i->tex.target.isArray() ? i->getSrc(lyr) : NULL;
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@@ -728,6 +729,13 @@ NVC0LoweringPass::handleTEX(TexInstruction *i)
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i->setSrc(0, src);
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}
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// For nvc0, the sample id has to be in the second operand, as the offset
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// does. Right now we don't know how to pass both in, and this case can't
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// happen with OpenGL. On nve0, the sample id is part of the texture
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// coordinate argument.
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assert(chipset >= NVISA_GK104_CHIPSET ||
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!i->tex.useOffsets || !i->tex.target.isMS());
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// offset is last source (lod 1st, dc 2nd)
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if (i->tex.useOffsets) {
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uint32_t value = 0;
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@@ -741,7 +749,7 @@ NVC0LoweringPass::handleTEX(TexInstruction *i)
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i->setSrc(s, bld.loadImm(NULL, value));
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}
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if (prog->getTarget()->getChipset() >= NVISA_GK104_CHIPSET) {
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if (chipset >= NVISA_GK104_CHIPSET) {
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//
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// If TEX requires more than 4 sources, the 2nd register tuple must be
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// aligned to 4, even if it consists of just a single 4-byte register.
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@@ -1914,7 +1914,7 @@ RegAlloc::InsertConstraintsPass::texConstraintNVC0(TexInstruction *tex)
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s = tex->srcCount(0xff);
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n = 0;
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} else {
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s = tex->tex.target.getArgCount();
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s = tex->tex.target.getArgCount() - tex->tex.target.isMS();
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if (!tex->tex.target.isArray() &&
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(tex->tex.rIndirectSrc >= 0 || tex->tex.sIndirectSrc >= 0))
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++s;
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