radv: enable radv_no_dynamic_bounds for Path of Exile
To workaround game bugs. This also enables it for the D3D11 renderer but that shouldn't be an issue. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3081 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3084 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3080 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5569>
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@@ -698,5 +698,9 @@ TODO: document the other workarounds.
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<application name="RAGE 2" executable="RAGE2.exe">
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<option name="radv_enable_mrt_output_nan_fixup" value="true" />
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</application>
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<application name="Path of Exile" executable="PathOfExile_x64Steam.exe">
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<option name="radv_no_dynamic_bounds" value="true" />
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</application>
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</device>
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</driconf>
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