Don't call Driver->Bitmap() if no image to render
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@@ -2,7 +2,7 @@
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -363,10 +363,12 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
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}
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if (ctx->RenderMode == GL_RENDER) {
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/* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
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GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig);
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GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig);
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ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
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if (bitmap) {
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/* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
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GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig);
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GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig);
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ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
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}
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}
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#if _HAVE_FULL_GL
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else if (ctx->RenderMode == GL_FEEDBACK) {
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