i965/fs: Assign URB/CURB register numbers after instruction scheduling.
This fixes a bunch of unnecessary barriers due to the scheduler not knowing what that arbitrary register description refers to when trying to reason about its dependencies. The result is rescheduling in the convolution kernel shader in Lightsmark, which results in avoiding register spilling and increasing the performance of the first scene from 6-7 fps midway through the panning to 11fps. The register spilling was a regression from Mesa 7.9 to Mesa 7.10.
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@@ -3681,8 +3681,6 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
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v.setup_paramvalues_refs();
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v.setup_pull_constants();
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v.assign_curb_setup();
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v.assign_urb_setup();
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bool progress;
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do {
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@@ -3698,6 +3696,9 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
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v.schedule_instructions();
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v.assign_curb_setup();
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v.assign_urb_setup();
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if (0) {
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/* Debug of register spilling: Go spill everything. */
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int virtual_grf_count = v.virtual_grf_next;
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