texFormat was a random value in _mesa_store_teximage3d(), fix by undoing last changes
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@@ -1,4 +1,4 @@
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/* $Id: texstore.c,v 1.19 2001/03/27 19:18:02 gareth Exp $ */
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/* $Id: texstore.c,v 1.20 2001/03/27 20:26:10 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -486,14 +486,13 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage)
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{
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const struct gl_texture_format *texFormat;
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GLint texelBytes;
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/* setup the teximage struct's fields */
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_mesa_init_tex_format( ctx, internalFormat, texImage );
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texImage->FetchTexel = texFormat->FetchTexel3D;
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texImage->FetchTexel = texImage->TexFormat->FetchTexel3D;
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texelBytes = texFormat->TexelBytes;
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texelBytes = texImage->TexFormat->TexelBytes;
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/* allocate memory */
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texImage->Data = (GLchan *) MALLOC(width * height * depth * texelBytes);
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