added missing types to _mesa_VertexAttribPointerARB()

This commit is contained in:
Brian Paul
2003-06-11 18:47:51 +00:00
parent 5c08c5bff3
commit 196a90b511
+13
View File
@@ -527,13 +527,26 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
}
/* check for valid 'type' and compute StrideB right away */
/* NOTE: more types are supported here than in the NV extension */
switch (type) {
case GL_BYTE:
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLbyte);
break;
case GL_UNSIGNED_BYTE:
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLubyte);
break;
case GL_SHORT:
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLshort);
break;
case GL_UNSIGNED_SHORT:
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLushort);
break;
case GL_INT:
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLint);
break;
case GL_UNSIGNED_INT:
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLuint);
break;
case GL_FLOAT:
ctx->Array.VertexAttrib[index].StrideB = size * sizeof(GLfloat);
break;