mesa: fix mipmap generation for immutable, compressed textures
If the immutable compressed texture didn't have the full mip pyramid, this didn't work, because it tried to generate mip levels for non-existing levels. _mesa_prepare_mipmap_level() would correctly handle this by returning FALSE if the mip level didn't exist, however we actually created the non-existing mip level right before that because we used _mesa_get_tex_image() before calling _mesa_prepare_mipmap_level(). It would then proceed to crash (we allocated the mip level, which is a bad idea on an immutable texture, but didn't initialize the values, leading to assertion failures or segfaults). Fix this by using _mesa_select_tex_image() instead and call it after _mesa_prepare_mipmap_level(), as that function will allocate missing mip levels for non-immutable textures already. This fixes a (2 year old) crash with astromenace which was hack-fixed in ubuntu packages instead: http://bugs.debian.org/718680 (I guess most apps do full mip chains - I believe this app not doing it is actually unintentional, always one level less than full mip chain...). Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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+15
-21
@@ -1922,11 +1922,8 @@ generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target,
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}
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/* get dest gl_texture_image */
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dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
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if (!dstImage) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
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return;
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}
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dstImage = _mesa_select_tex_image(texObj, target, level + 1);
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assert(dstImage);
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if (target == GL_TEXTURE_1D_ARRAY) {
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srcDepth = srcHeight;
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@@ -2110,7 +2107,19 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
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srcWidth, srcHeight, srcDepth,
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&dstWidth, &dstHeight, &dstDepth);
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if (!nextLevel)
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break;
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goto end;
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if (!_mesa_prepare_mipmap_level(ctx, texObj, level + 1,
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dstWidth, dstHeight, dstDepth,
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border, srcImage->InternalFormat,
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srcImage->TexFormat)) {
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/* all done */
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goto end;
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}
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/* get dest gl_texture_image */
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dstImage = _mesa_select_tex_image(texObj, target, level + 1);
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assert(dstImage);
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/* Compute dst image strides and alloc memory on first iteration */
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temp_dst_row_stride = _mesa_format_row_stride(temp_format, dstWidth);
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@@ -2124,13 +2133,6 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
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}
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}
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/* get dest gl_texture_image */
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dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
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if (!dstImage) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
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goto end;
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}
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/* for 2D arrays, setup array[depth] of slice pointers */
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for (i = 0; i < srcDepth; i++) {
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temp_src_slices[i] = temp_src + temp_src_img_stride * i;
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@@ -2149,14 +2151,6 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
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dstWidth, dstHeight, dstDepth,
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temp_dst_slices, temp_dst_row_stride);
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if (!_mesa_prepare_mipmap_level(ctx, texObj, level + 1,
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dstWidth, dstHeight, dstDepth,
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border, srcImage->InternalFormat,
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srcImage->TexFormat)) {
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/* all done */
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goto end;
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}
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/* The image space was allocated above so use glTexSubImage now */
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ctx->Driver.TexSubImage(ctx, 2, dstImage,
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0, 0, 0, dstWidth, dstHeight, dstDepth,
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