i965g: add constant buffer setter

This commit is contained in:
Keith Whitwell
2009-11-04 19:41:02 +00:00
parent 4e335a213a
commit 19119517ce
@@ -159,11 +159,33 @@ static void brw_delete_vs_state( struct pipe_context *pipe, void *prog )
}
static void brw_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
const struct pipe_constant_buffer *buf)
{
struct brw_context *brw = brw_context(pipe);
assert(index == 0);
if (shader == PIPE_SHADER_FRAGMENT) {
pipe_buffer_reference( &brw->curr.fragment_constants,
buf->buffer );
brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_CONSTANTS;
}
else {
pipe_buffer_reference( &brw->curr.vertex_constants,
buf->buffer );
brw->state.dirty.mesa |= PIPE_NEW_VERTEX_CONSTANTS;
}
}
void brw_pipe_shader_init( struct brw_context *brw )
{
brw->base.set_constant_buffer = brw_set_constant_buffer;
brw->base.create_vs_state = brw_create_vs_state;
brw->base.bind_vs_state = brw_bind_vs_state;
brw->base.delete_vs_state = brw_delete_vs_state;
@@ -175,4 +197,6 @@ void brw_pipe_shader_init( struct brw_context *brw )
void brw_pipe_shader_cleanup( struct brw_context *brw )
{
pipe_buffer_reference( &brw->curr.fragment_constants, NULL );
pipe_buffer_reference( &brw->curr.vertex_constants, NULL );
}