glsl: set the correct number of images in a shader

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3992>
This commit is contained in:
Timothy Arceri
2020-02-28 09:53:51 +11:00
committed by Marge Bot
parent b232a54df1
commit 190a1ed170
+4 -1
View File
@@ -636,7 +636,10 @@ nir_link_uniform(struct gl_context *ctx,
int image_index = state->next_image_index;
state->next_image_index += entries;
state->num_shader_images++;
/* Images (bound or bindless) are counted as two components as
* specified by ARB_bindless_texture.
*/
state->num_shader_images += values / 2;
uniform->opaque[stage].active = true;
uniform->opaque[stage].index = image_index;