radeonsi: dump full shader disassemblies into ddebug logs
including prolog and epilog disassemblies Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@@ -34,15 +34,15 @@
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DEBUG_GET_ONCE_OPTION(replace_shaders, "RADEON_REPLACE_SHADERS", NULL)
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static void si_dump_shader(struct si_shader_ctx_state *state, const char *name,
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FILE *f)
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static void si_dump_shader(struct si_screen *sscreen,
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struct si_shader_ctx_state *state, FILE *f)
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{
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if (!state->cso || !state->current)
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return;
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fprintf(f, "%s shader disassembly:\n", name);
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si_dump_shader_key(state->cso->type, &state->current->key, f);
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fprintf(f, "%s\n\n", state->current->binary.disasm_string);
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si_shader_dump(sscreen, state->current, NULL,
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state->cso->info.processor, f);
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}
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/**
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@@ -670,11 +670,11 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
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si_dump_debug_registers(sctx, f);
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si_dump_framebuffer(sctx, f);
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si_dump_shader(&sctx->vs_shader, "Vertex", f);
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si_dump_shader(&sctx->tcs_shader, "Tessellation control", f);
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si_dump_shader(&sctx->tes_shader, "Tessellation evaluation", f);
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si_dump_shader(&sctx->gs_shader, "Geometry", f);
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si_dump_shader(&sctx->ps_shader, "Fragment", f);
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si_dump_shader(sctx->screen, &sctx->vs_shader, f);
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si_dump_shader(sctx->screen, &sctx->tcs_shader, f);
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si_dump_shader(sctx->screen, &sctx->tes_shader, f);
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si_dump_shader(sctx->screen, &sctx->gs_shader, f);
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si_dump_shader(sctx->screen, &sctx->ps_shader, f);
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si_dump_last_bo_list(sctx, f);
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si_dump_last_ib(sctx, f);
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