more namespace clean-ups

This commit is contained in:
Brian Paul
2001-03-03 20:56:59 +00:00
parent 0883634178
commit 188f2949ea
12 changed files with 130 additions and 130 deletions
+7 -7
View File
@@ -1,4 +1,4 @@
/* $Id: m_clip_tmp.h,v 1.4 2001/03/03 20:33:30 brianp Exp $ */
/* $Id: m_clip_tmp.h,v 1.5 2001/03/03 20:57:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -219,11 +219,11 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec,
static void TAG(init_c_cliptest)( void )
{
gl_clip_tab[4] = TAG(cliptest_points4);
gl_clip_tab[3] = TAG(cliptest_points3);
gl_clip_tab[2] = TAG(cliptest_points2);
_mesa_clip_tab[4] = TAG(cliptest_points4);
_mesa_clip_tab[3] = TAG(cliptest_points3);
_mesa_clip_tab[2] = TAG(cliptest_points2);
gl_clip_np_tab[4] = TAG(cliptest_np_points4);
gl_clip_np_tab[3] = TAG(cliptest_points3);
gl_clip_np_tab[2] = TAG(cliptest_points2);
_mesa_clip_np_tab[4] = TAG(cliptest_np_points4);
_mesa_clip_np_tab[3] = TAG(cliptest_points3);
_mesa_clip_np_tab[2] = TAG(cliptest_points2);
}
+3 -3
View File
@@ -1,4 +1,4 @@
/* $Id: m_debug_norm.c,v 1.2 2001/03/03 20:33:30 brianp Exp $ */
/* $Id: m_debug_norm.c,v 1.3 2001/03/03 20:57:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -377,12 +377,12 @@ void _math_test_all_normal_transform_functions( char *description )
#endif
for ( mtype = 0 ; mtype < 8 ; mtype++ ) {
normal_func func = gl_normal_tab[norm_types[mtype]][cma];
normal_func func = _mesa_normal_tab[norm_types[mtype]][cma];
long *cycles = &(benchmark_tab[mtype][cma]);
if ( test_norm_function( func, mtype, masked, cycles ) == 0 ) {
char buf[100];
sprintf( buf, "gl_normal_tab[%s][%s] failed test (%s)",
sprintf( buf, "_mesa_normal_tab[%s][%s] failed test (%s)",
cmastring, norm_strings[mtype], description );
_mesa_problem( NULL, buf );
}
+4 -4
View File
@@ -1,4 +1,4 @@
/* $Id: m_dotprod_tmp.h,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
/* $Id: m_dotprod_tmp.h,v 1.3 2001/03/03 20:57:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -112,7 +112,7 @@ static void TAG(dotprod_vec4)( GLfloat *out,
static void TAG(init_dotprod)( void )
{
gl_dotprod_tab[IDX&1][2] = TAG(dotprod_vec2);
gl_dotprod_tab[IDX&1][3] = TAG(dotprod_vec3);
gl_dotprod_tab[IDX&1][4] = TAG(dotprod_vec4);
_mesa_dotprod_tab[IDX&1][2] = TAG(dotprod_vec2);
_mesa_dotprod_tab[IDX&1][3] = TAG(dotprod_vec3);
_mesa_dotprod_tab[IDX&1][4] = TAG(dotprod_vec4);
}
+9 -9
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@@ -1,4 +1,4 @@
/* $Id: m_norm_tmp.h,v 1.3 2000/12/28 22:11:05 keithw Exp $ */
/* $Id: m_norm_tmp.h,v 1.4 2001/03/03 20:57:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -387,27 +387,27 @@ TAG(rescale_normals)( const GLmatrix *mat,
static void _XFORMAPI
TAG(init_c_norm_transform)( void )
{
gl_normal_tab[NORM_TRANSFORM_NO_ROT][IDX] =
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT][IDX] =
TAG(transform_normals_no_rot);
gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][IDX] =
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][IDX] =
TAG(transform_rescale_normals_no_rot);
gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][IDX] =
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][IDX] =
TAG(transform_normalize_normals_no_rot);
gl_normal_tab[NORM_TRANSFORM][IDX] =
_mesa_normal_tab[NORM_TRANSFORM][IDX] =
TAG(transform_normals);
gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][IDX] =
_mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][IDX] =
TAG(transform_rescale_normals);
gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][IDX] =
_mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][IDX] =
TAG(transform_normalize_normals);
gl_normal_tab[NORM_RESCALE][IDX] =
_mesa_normal_tab[NORM_RESCALE][IDX] =
TAG(rescale_normals);
gl_normal_tab[NORM_NORMALIZE][IDX] =
_mesa_normal_tab[NORM_NORMALIZE][IDX] =
TAG(normalize_normals);
}
+5 -5
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@@ -1,4 +1,4 @@
/* $Id: m_xform.c,v 1.9 2001/03/03 20:33:30 brianp Exp $ */
/* $Id: m_xform.c,v 1.10 2001/03/03 20:57:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -56,11 +56,11 @@
#include "X86/common_x86_asm.h"
#endif
clip_func gl_clip_tab[5];
clip_func gl_clip_np_tab[5];
dotprod_func gl_dotprod_tab[2][5];
clip_func _mesa_clip_tab[5];
clip_func _mesa_clip_np_tab[5];
dotprod_func _mesa_dotprod_tab[2][5];
vec_copy_func _mesa_copy_tab[2][0x10];
normal_func gl_normal_tab[0xf][0x4];
normal_func _mesa_normal_tab[0xf][0x4];
transform_func **(_mesa_transform_tab[2]);
static transform_func *cull_transform_tab[5];
static transform_func *raw_transform_tab[5];
+5 -5
View File
@@ -1,4 +1,4 @@
/* $Id: m_xform.h,v 1.6 2001/03/03 20:33:30 brianp Exp $ */
/* $Id: m_xform.h,v 1.7 2001/03/03 20:57:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -197,12 +197,12 @@ extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
CONST GLfloat src[][3] );
extern dotprod_func gl_dotprod_tab[2][5];
extern dotprod_func _mesa_dotprod_tab[2][5];
extern vec_copy_func _mesa_copy_tab[2][0x10];
extern vec_copy_func _mesa_copy_clean_tab[2][5];
extern clip_func gl_clip_tab[5];
extern clip_func gl_clip_np_tab[5];
extern normal_func gl_normal_tab[0xf][0x4];
extern clip_func _mesa_clip_tab[5];
extern clip_func _mesa_clip_np_tab[5];
extern normal_func _mesa_normal_tab[0xf][0x4];
/* Use of 3 layers of linked 1-dimensional arrays to reduce
* cost of lookup.
+3 -3
View File
@@ -1,4 +1,4 @@
/* $Id: t_vb_fog.c,v 1.5 2001/03/03 20:33:31 brianp Exp $ */
/* $Id: t_vb_fog.c,v 1.6 2001/03/03 20:57:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -157,8 +157,8 @@ static GLboolean run_fog_stage( GLcontext *ctx,
/* Full eye coords weren't required, just calculate the
* eye Z values.
*/
gl_dotprod_tab[0][VB->ObjPtr->size](input->data, sizeof(GLfloat),
VB->ObjPtr, plane, 0 );
_mesa_dotprod_tab[0][VB->ObjPtr->size](input->data, sizeof(GLfloat),
VB->ObjPtr, plane, 0 );
input->count = VB->ObjPtr->count;
}
+6 -6
View File
@@ -1,4 +1,4 @@
/* $Id: t_vb_normals.c,v 1.4 2001/03/03 20:33:31 brianp Exp $ */
/* $Id: t_vb_normals.c,v 1.5 2001/03/03 20:57:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -92,23 +92,23 @@ static GLboolean run_validate_normal_stage( GLcontext *ctx,
if (ctx->Transform.Normalize) {
store->NormalTransform = gl_normal_tab[transform | NORM_NORMALIZE];
store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE];
}
else if (ctx->Transform.RescaleNormals &&
ctx->_ModelViewInvScale != 1.0) {
store->NormalTransform = gl_normal_tab[transform | NORM_RESCALE];
store->NormalTransform = _mesa_normal_tab[transform | NORM_RESCALE];
}
else {
store->NormalTransform = gl_normal_tab[transform];
store->NormalTransform = _mesa_normal_tab[transform];
}
}
else {
if (ctx->Transform.Normalize) {
store->NormalTransform = gl_normal_tab[NORM_NORMALIZE];
store->NormalTransform = _mesa_normal_tab[NORM_NORMALIZE];
}
else if (!ctx->Transform.RescaleNormals &&
ctx->_ModelViewInvScale != 1.0) {
store->NormalTransform = gl_normal_tab[NORM_RESCALE];
store->NormalTransform = _mesa_normal_tab[NORM_RESCALE];
}
else {
store->NormalTransform = 0;
+9 -9
View File
@@ -1,4 +1,4 @@
/* $Id: t_vb_texgen.c,v 1.3 2001/03/03 20:33:31 brianp Exp $ */
/* $Id: t_vb_texgen.c,v 1.4 2001/03/03 20:57:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -413,12 +413,12 @@ static void texgen( GLcontext *ctx,
GLuint i;
switch (texUnit->GenModeS) {
case GL_OBJECT_LINEAR:
(gl_dotprod_tab[0][obj->size])((GLfloat *)out->data,
(_mesa_dotprod_tab[0][obj->size])((GLfloat *)out->data,
sizeof(out->data[0]), obj,
texUnit->ObjectPlaneS, 0);
break;
case GL_EYE_LINEAR:
(gl_dotprod_tab[0][eye->size])((GLfloat *)out->data,
(_mesa_dotprod_tab[0][eye->size])((GLfloat *)out->data,
sizeof(out->data[0]), eye,
texUnit->EyePlaneS, 0);
break;
@@ -446,12 +446,12 @@ static void texgen( GLcontext *ctx,
GLuint i;
switch (texUnit->GenModeT) {
case GL_OBJECT_LINEAR:
(gl_dotprod_tab[0][obj->size])(&(out->data[0][1]),
(_mesa_dotprod_tab[0][obj->size])(&(out->data[0][1]),
sizeof(out->data[0]), obj,
texUnit->ObjectPlaneT, 0);
break;
case GL_EYE_LINEAR:
(gl_dotprod_tab[0][eye->size])(&(out->data[0][1]),
(_mesa_dotprod_tab[0][eye->size])(&(out->data[0][1]),
sizeof(out->data[0]), eye,
texUnit->EyePlaneT, 0);
break;
@@ -479,12 +479,12 @@ static void texgen( GLcontext *ctx,
GLuint i;
switch (texUnit->GenModeR) {
case GL_OBJECT_LINEAR:
(gl_dotprod_tab[0][obj->size])(&(out->data[0][2]),
(_mesa_dotprod_tab[0][obj->size])(&(out->data[0][2]),
sizeof(out->data[0]), obj,
texUnit->ObjectPlaneR, 0);
break;
case GL_EYE_LINEAR:
(gl_dotprod_tab[0][eye->size])(&(out->data[0][2]),
(_mesa_dotprod_tab[0][eye->size])(&(out->data[0][2]),
sizeof(out->data[0]), eye,
texUnit->EyePlaneR, 0);
break;
@@ -507,12 +507,12 @@ static void texgen( GLcontext *ctx,
if (texUnit->TexGenEnabled & Q_BIT) {
switch (texUnit->GenModeQ) {
case GL_OBJECT_LINEAR:
(gl_dotprod_tab[0][obj->size])(&(out->data[0][3]),
(_mesa_dotprod_tab[0][obj->size])(&(out->data[0][3]),
sizeof(out->data[0]), obj,
texUnit->ObjectPlaneQ, 0);
break;
case GL_EYE_LINEAR:
(gl_dotprod_tab[0][eye->size])(&(out->data[0][3]),
(_mesa_dotprod_tab[0][eye->size])(&(out->data[0][3]),
sizeof(out->data[0]), eye,
texUnit->EyePlaneQ, 0);
break;
+11 -11
View File
@@ -1,4 +1,4 @@
/* $Id: t_vb_vertex.c,v 1.4 2001/03/03 20:33:31 brianp Exp $ */
/* $Id: t_vb_vertex.c,v 1.5 2001/03/03 20:57:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -188,19 +188,19 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
if (tnl->NeedProjCoords) {
VB->ProjectedClipPtr =
gl_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
&store->proj,
store->clipmask,
&store->ormask,
&store->andmask );
_mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
&store->proj,
store->clipmask,
&store->ormask,
&store->andmask );
} else {
VB->ProjectedClipPtr = 0;
gl_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
0,
store->clipmask,
&store->ormask,
&store->andmask );
_mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
0,
store->clipmask,
&store->ormask,
&store->andmask );
}
if (store->andmask)
+45 -45
View File
@@ -1,4 +1,4 @@
/* $Id: 3dnow.c,v 1.15 2001/03/03 20:33:30 brianp Exp $ */
/* $Id: 3dnow.c,v 1.16 2001/03/03 20:56:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -52,30 +52,30 @@
#define DECLARE_XFORM_GROUP( pfx, sz, masked ) \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
#define ASSIGN_XFORM_GROUP( pfx, cma, sz, masked ) \
_mesa_transform_tab[cma][sz][MATRIX_GENERAL] = \
gl_##pfx##_transform_points##sz##_general_##masked; \
_mesa_##pfx##_transform_points##sz##_general_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_IDENTITY] = \
gl_##pfx##_transform_points##sz##_identity_##masked; \
_mesa_##pfx##_transform_points##sz##_identity_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_3D_NO_ROT] = \
gl_##pfx##_transform_points##sz##_3d_no_rot_##masked; \
_mesa_##pfx##_transform_points##sz##_3d_no_rot_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_PERSPECTIVE] = \
gl_##pfx##_transform_points##sz##_perspective_##masked; \
_mesa_##pfx##_transform_points##sz##_perspective_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_2D] = \
gl_##pfx##_transform_points##sz##_2d_##masked; \
_mesa_##pfx##_transform_points##sz##_2d_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_2D_NO_ROT] = \
gl_##pfx##_transform_points##sz##_2d_no_rot_##masked; \
_mesa_##pfx##_transform_points##sz##_2d_no_rot_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_3D] = \
gl_##pfx##_transform_points##sz##_3d_##masked;
_mesa_##pfx##_transform_points##sz##_3d_##masked;
@@ -88,33 +88,33 @@
#define DECLARE_NORM_GROUP( pfx, masked ) \
extern void _ASMAPI gl_##pfx##_rescale_normals_##masked( NORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_normalize_normals_##masked( NORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_normals_##masked( NORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_normals_no_rot_##masked( NORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_rescale_normals_##masked( NORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_rescale_normals_no_rot_##masked( NORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_normalize_normals_##masked( NORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_normalize_normals_no_rot_##masked( NORM_ARGS );
extern void _ASMAPI _mesa_##pfx##_rescale_normals_##masked( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_normalize_normals_##masked( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normals_##masked( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot_##masked( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_##masked( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot_##masked( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_##masked( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot_##masked( NORM_ARGS );
#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
gl_normal_tab[NORM_RESCALE][cma] = \
gl_##pfx##_rescale_normals_##masked; \
gl_normal_tab[NORM_NORMALIZE][cma] = \
gl_##pfx##_normalize_normals_##masked; \
gl_normal_tab[NORM_TRANSFORM][cma] = \
gl_##pfx##_transform_normals_##masked; \
gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
gl_##pfx##_transform_normals_no_rot_##masked; \
gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
gl_##pfx##_transform_rescale_normals_##masked; \
gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
gl_##pfx##_transform_rescale_normals_no_rot_##masked; \
gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
gl_##pfx##_transform_normalize_normals_##masked; \
gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
gl_##pfx##_transform_normalize_normals_no_rot_##masked;
_mesa_normal_tab[NORM_RESCALE][cma] = \
_mesa_##pfx##_rescale_normals_##masked; \
_mesa_normal_tab[NORM_NORMALIZE][cma] = \
_mesa_##pfx##_normalize_normals_##masked; \
_mesa_normal_tab[NORM_TRANSFORM][cma] = \
_mesa_##pfx##_transform_normals_##masked; \
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
_mesa_##pfx##_transform_normals_no_rot_##masked; \
_mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
_mesa_##pfx##_transform_rescale_normals_##masked; \
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
_mesa_##pfx##_transform_rescale_normals_no_rot_##masked; \
_mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
_mesa_##pfx##_transform_normalize_normals_##masked; \
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
_mesa_##pfx##_transform_normalize_normals_no_rot_##masked;
#ifdef USE_3DNOW_ASM
@@ -132,18 +132,18 @@ DECLARE_NORM_GROUP( 3dnow, raw )
/*DECLARE_NORM_GROUP( 3dnow, masked )*/
extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
extern void _ASMAPI _mesa_v16_3dnow_general_xform( GLfloat *first_vert,
const GLfloat *m,
const GLfloat *src,
GLuint src_stride,
GLuint count );
extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
extern void _ASMAPI _mesa_3dnow_project_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
GLuint stride );
extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
extern void _ASMAPI _mesa_3dnow_project_clipped_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
GLuint stride,
@@ -177,9 +177,9 @@ void _mesa_init_3dnow_transform_asm( void )
void _mesa_init_3dnow_vertex_asm( void )
{
#ifdef USE_3DNOW_ASM
gl_xform_points3_v16_general = gl_v16_3dnow_general_xform;
gl_project_v16 = gl_3dnow_project_vertices;
gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices;
_mesa_xform_points3_v16_general = _mesa_v16_3dnow_general_xform;
_mesa_project_v16 = _mesa_3dnow_project_vertices;
_mesa_project_clipped_v16 = _mesa_3dnow_project_clipped_vertices;
#ifdef DEBUG_NOT
_math_test_all_vertex_functions( "3DNow!" );
+23 -23
View File
@@ -1,4 +1,4 @@
/* $Id: x86.c,v 1.17 2001/03/03 20:33:30 brianp Exp $ */
/* $Id: x86.c,v 1.18 2001/03/03 20:56:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -51,30 +51,30 @@
#define DECLARE_XFORM_GROUP( pfx, sz, masked ) \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
#define ASSIGN_XFORM_GROUP( pfx, cma, sz, masked ) \
_mesa_transform_tab[cma][sz][MATRIX_GENERAL] = \
gl_##pfx##_transform_points##sz##_general_##masked; \
_mesa_##pfx##_transform_points##sz##_general_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_IDENTITY] = \
gl_##pfx##_transform_points##sz##_identity_##masked; \
_mesa_##pfx##_transform_points##sz##_identity_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_3D_NO_ROT] = \
gl_##pfx##_transform_points##sz##_3d_no_rot_##masked; \
_mesa_##pfx##_transform_points##sz##_3d_no_rot_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_PERSPECTIVE] = \
gl_##pfx##_transform_points##sz##_perspective_##masked; \
_mesa_##pfx##_transform_points##sz##_perspective_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_2D] = \
gl_##pfx##_transform_points##sz##_2d_##masked; \
_mesa_##pfx##_transform_points##sz##_2d_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_2D_NO_ROT] = \
gl_##pfx##_transform_points##sz##_2d_no_rot_##masked; \
_mesa_##pfx##_transform_points##sz##_2d_no_rot_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_3D] = \
gl_##pfx##_transform_points##sz##_3d_##masked;
_mesa_##pfx##_transform_points##sz##_3d_##masked;
#ifdef USE_X86_ASM
@@ -86,28 +86,28 @@ DECLARE_XFORM_GROUP( x86, 3, masked )
DECLARE_XFORM_GROUP( x86, 4, masked )
extern GLvector4f * _ASMAPI gl_x86_cliptest_points4( GLvector4f *clip_vec,
extern GLvector4f * _ASMAPI _mesa_x86_cliptest_points4( GLvector4f *clip_vec,
GLvector4f *proj_vec,
GLubyte clipMask[],
GLubyte *orMask,
GLubyte *andMask );
extern GLvector4f * _ASMAPI gl_x86_cliptest_points4_np( GLvector4f *clip_vec,
extern GLvector4f * _ASMAPI _mesa_x86_cliptest_points4_np( GLvector4f *clip_vec,
GLvector4f *proj_vec,
GLubyte clipMask[],
GLubyte *orMask,
GLubyte *andMask );
extern void _ASMAPI gl_v16_x86_cliptest_points4( GLfloat *first_vert,
extern void _ASMAPI _mesa_v16_x86_cliptest_points4( GLfloat *first_vert,
GLfloat *last_vert,
GLubyte *or_mask,
GLubyte *and_mask,
GLubyte *clip_mask );
extern void _ASMAPI gl_v16_x86_general_xform( GLfloat *dest,
extern void _ASMAPI _mesa_v16_x86_general_xform( GLfloat *dest,
const GLfloat *m,
const GLfloat *src,
GLuint src_stride,
@@ -127,8 +127,8 @@ void _mesa_init_x86_transform_asm( void )
/* ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 4, masked ); */
/* XXX this function has been found to cause FP overflow exceptions */
gl_clip_tab[4] = gl_x86_cliptest_points4;
gl_clip_np_tab[4] = gl_x86_cliptest_points4_np;
_mesa_clip_tab[4] = _mesa_x86_cliptest_points4;
_mesa_clip_np_tab[4] = _mesa_x86_cliptest_points4_np;
#ifdef DEBUG
_math_test_all_transform_functions( "x86" );
@@ -139,8 +139,8 @@ void _mesa_init_x86_transform_asm( void )
void _mesa_init_x86_vertex_asm( void )
{
#ifdef USE_X86_ASM
gl_xform_points3_v16_general = gl_v16_x86_general_xform;
gl_cliptest_points4_v16 = gl_v16_x86_cliptest_points4;
_mesa_xform_points3_v16_general = _mesa_v16_x86_general_xform;
_mesa_cliptest_points4_v16 = _mesa_v16_x86_cliptest_points4;
#ifdef DEBUG
_math_test_all_vertex_functions( "x86" );