change type of loop index var to remove compiler warning.
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@@ -217,7 +217,7 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
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{
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const GLfloat *m = ctx->Viewport._WindowMap.m;
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GLfloat tmp[4];
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GLint i;
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GLuint i;
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_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
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