vbo: make vbo_bind_arrays() static

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Brian Paul
2017-08-18 21:17:14 -06:00
parent 4d2b21a326
commit 1850256172
2 changed files with 1 additions and 3 deletions
-2
View File
@@ -196,8 +196,6 @@ void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
void vbo_set_indirect_draw_func(struct gl_context *ctx,
vbo_indirect_draw_func func);
void vbo_bind_arrays(struct gl_context *ctx);
size_t
vbo_count_tessellated_primitives(GLenum mode, GLuint count,
GLuint num_instances);
+1 -1
View File
@@ -421,7 +421,7 @@ recalculate_input_bindings(struct gl_context *ctx)
* Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
* validation must be done after this call.
*/
void
static void
vbo_bind_arrays(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);