vbo: make vbo_bind_arrays() static
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
@@ -196,8 +196,6 @@ void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
|
||||
void vbo_set_indirect_draw_func(struct gl_context *ctx,
|
||||
vbo_indirect_draw_func func);
|
||||
|
||||
void vbo_bind_arrays(struct gl_context *ctx);
|
||||
|
||||
size_t
|
||||
vbo_count_tessellated_primitives(GLenum mode, GLuint count,
|
||||
GLuint num_instances);
|
||||
|
||||
@@ -421,7 +421,7 @@ recalculate_input_bindings(struct gl_context *ctx)
|
||||
* Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
|
||||
* validation must be done after this call.
|
||||
*/
|
||||
void
|
||||
static void
|
||||
vbo_bind_arrays(struct gl_context *ctx)
|
||||
{
|
||||
struct vbo_context *vbo = vbo_context(ctx);
|
||||
|
||||
Reference in New Issue
Block a user