pan/mdg: Set the z/s store intrinsic base correctly

When EXT_shader_framebuffer_fetch is used and only depth and/or
stencil are written, we can't rely on the first output being to
depth/stencil.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>
This commit is contained in:
Icecream95
2020-07-08 16:00:51 +12:00
committed by Marge Bot
parent 7781d2c2ea
commit 18059f48f8
+6 -1
View File
@@ -401,7 +401,12 @@ midgard_nir_lower_zs_store(nir_shader *nir)
combined_store->num_components = 4;
nir_intrinsic_set_base(combined_store, 0);
unsigned base;
if (z_store)
base = nir_intrinsic_base(z_store);
else
base = nir_intrinsic_base(s_store);
nir_intrinsic_set_base(combined_store, base);
unsigned writeout = 0;
if (z_store)