agx: add more shaderdb stats
relevant to spilling and promotion Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28483>
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@@ -2311,10 +2311,11 @@ agx_dump_stats(agx_context *ctx, unsigned size, char **out)
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agx_occupancy_for_register_count(ctx->max_reg).max_threads;
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return asprintf(out,
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"%s shader: %u inst, %u bytes, %u halfregs, %u threads, "
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"%u loops, %u:%u spills:fills",
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"%s shader: %u inst, %u bytes, %u regs, %u uniforms, "
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"%u scratch, %u threads, %u loops, %u:%u spills:fills",
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gl_shader_stage_name(ctx->stage), nr_ins, size, ctx->max_reg,
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nr_threads, ctx->loop_count, spills, fills);
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ctx->out->push_count, ctx->scratch_size, nr_threads,
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ctx->loop_count, spills, fills);
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}
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static bool
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