intel: Remove gratuitous custom framebuffer resize code.

_mesa_resize_framebuffer(), the default value of the ResizeBuffers hook,
already checks for a window system framebuffer and walks the renderbuffers
calling AllocStorage().

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2013-06-20 09:01:09 -07:00
parent d7165b383d
commit 17bc8fdb1d
+6 -30
View File
@@ -314,9 +314,12 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
}
/**
* Called for each hardware renderbuffer when a _window_ is resized.
* Just update fields.
* Not used for user-created renderbuffers!
* Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
* window system framebuffer is resized.
*
* Any actual buffer reallocations for hardware renderbuffers (which would
* have triggered _mesa_resize_framebuffer()) were done by
* intel_process_dri2_buffer().
*/
static GLboolean
intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
@@ -330,32 +333,6 @@ intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
return true;
}
static void
intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
int i;
_mesa_resize_framebuffer(ctx, fb, width, height);
if (_mesa_is_user_fbo(fb)) {
return;
}
/* Make sure all window system renderbuffers are up to date */
for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
/* only resize if size is changing */
if (rb && (rb->Width != width || rb->Height != height)) {
rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
}
}
}
/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
@@ -965,7 +942,6 @@ intel_fbo_init(struct intel_context *intel)
intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
intel->ctx.Driver.RenderTexture = intel_render_texture;
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
intel->ctx.Driver.EGLImageTargetRenderbufferStorage =